Talk:Actbusy: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) No edit summary |
TomEdwards (talk | contribs) m (I've got to remember to format comments properly...) |
||
Line 21: | Line 21: | ||
Tom, it's a good job, what weren't you happy with? | Tom, it's a good job, what weren't you happy with? | ||
--[[User:Mark WiseCarver|wisemx]] 06:46, 4 Jul 2005 (PDT) | --[[User:Mark WiseCarver|wisemx]] 06:46, 4 Jul 2005 (PDT) | ||
---- | |||
I don't know. It just doesn't seem as well-defined as the others. | I don't know. It just doesn't seem as well-defined as the others. --[[user:TomEdwards|TomEdwards]] 06:52, 4 Jul 2005 (PDT) |
Revision as of 06:52, 4 July 2005
The image needs to be updated to remove the queue. It could be tweaked to better show the relationship between ai_goal_actbusy & the NPCs it controls. Something like this:
ai_goal_actbusy / | \ / | \ NPC NPC NPC /| |\ /|\ / | | \ / | \ / | | \ / | \ / | | \/ | \ node node node node node node
Since each actbusy can point to multiple NPCs, and each NPC can use multiple nodes, including ones that other NPCs would use if they got to them first.
I'm not so happy with this version. Any second opinions would be welcome.
[1] --TomEdwards 01:52, 4 Jul 2005 (PDT)
Tom, it's a good job, what weren't you happy with? --wisemx 06:46, 4 Jul 2005 (PDT)
I don't know. It just doesn't seem as well-defined as the others. --TomEdwards 06:52, 4 Jul 2005 (PDT)