Env alyxemp: Difference between revisions

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== Entity description ==
== Entity description ==
This entity creates a particle effect from Alyx's EMP. Often parented to Alyx and set parent attachment to emp. (anim_attachment_Rh)
This entity creates a particle effect from Alyx's EMP. Often parented to Alyx and set parent attachment to emp. (setparentattachment anim_attachment_Rh)


== Keyvalues ==
== Keyvalues ==

Revision as of 04:34, 24 May 2016

Template:Hl2 point

Entity description

This entity creates a particle effect from Alyx's EMP. Often parented to Alyx and set parent attachment to emp. (setparentattachment anim_attachment_Rh)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
EMP Type ([todo internal name (i)]) <choices>
EMP effect type.
  • 0 : Small
  • 1 : Large
Target Entity ([todo internal name (i)]) <targetname>
Entity to use as a target endpoint.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
StartCharge <floatRedirectInput/float>
Start charging the effect over specified number of seconds.
StartDischarge
Start discharging the effect over specified number of seconds.
Stop <floatRedirectInput/float>
Stops the effect at any point.
SetTargetEnt <stringRedirectInput/string>
Sets the target entity for the effect.

Outputs