Talk:Lighting: Difference between revisions

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(Advanced lighting problems)
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Alright&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 21:08, 25 Oct 2005 (PDT)
Alright&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 21:08, 25 Oct 2005 (PDT)
== Advanced lighting problems ==
[http://www.btinternet.com/~varsity_uk/HL2/SDK/lightmap_blotches_ingame.jpg In-game] / [http://www.btinternet.com/~varsity_uk/HL2/SDK/lightmap_blotches_ineditor.jpg in editor]
There are several problems in the in-game screen that I can't work out.
#There is an area around each light that is always very bright, with a very sharp cutoff which is unnatural. There is also no shadow for the prop_static?
#There are shadows on the ceiling where there oughtn't be. North-northwest of the foreground light is one example. There is also an overly wide shadow to the right of and touching the second light. The fact that they behave differently despite being clones of each other is also wierd.
Appreciate any help! --[[user:TomEdwards|TomEdwards]] 08:49, 2 Jan 2006 (PST)

Revision as of 09:49, 2 January 2006

Ts2do, I hope you don't mind that I removed the numbering. The items aren't ordered, so there's no need to organize them as an ordered list. Bullets are much easier for the eye to understand, and since this article is aimed at new mappers who might be overwhelmed, simplicity seems best. —Maven (talk) 20:40, 25 Oct 2005 (PDT)

Alright—ts2do (talk) 21:08, 25 Oct 2005 (PDT)

Advanced lighting problems

In-game / in editor

There are several problems in the in-game screen that I can't work out.

  1. There is an area around each light that is always very bright, with a very sharp cutoff which is unnatural. There is also no shadow for the prop_static?
  2. There are shadows on the ceiling where there oughtn't be. North-northwest of the foreground light is one example. There is also an overly wide shadow to the right of and touching the second light. The fact that they behave differently despite being clones of each other is also wierd.

Appreciate any help! --TomEdwards 08:49, 2 Jan 2006 (PST)