Talk:Patching levels with lump files: Difference between revisions
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::So this is what you did to patch the difficulty in Episode One? I hope you're thinking about getting a delta patching system into Steam to make this more general/automatic. --[[User:AiusEpsi|AiusEpsi]] 17:52, 28 Aug 2006 (PDT) | ::So this is what you did to patch the difficulty in Episode One? I hope you're thinking about getting a delta patching system into Steam to make this more general/automatic. --[[User:AiusEpsi|AiusEpsi]] 17:52, 28 Aug 2006 (PDT) | ||
The article mentions that only entity lumps are patched like this, as a matter of practicality. But there don't appear to be any instructions about generating lump files for other lumps. Is this because it's not a common usage scenario, or does the engine not support it? [[User:MofoMan2000|MofoMan2000]] ([[User talk:MofoMan2000|talk]]) 00:37, 29 January 2016 (UTC) | The article mentions that only entity lumps are patched like this, as a matter of practicality. But there don't appear to be any instructions about generating lump files for other lumps. Is this because it's not a common usage scenario, or does the engine not support it? The article states "It was written to handle any .bsp file lump" but I don't see any way of doing that. [[User:MofoMan2000|MofoMan2000]] ([[User talk:MofoMan2000|talk]]) 00:37, 29 January 2016 (UTC) |
Latest revision as of 17:41, 28 January 2016
I don't think we've got BSPINFO right now? --TomEdwards 13:58, 28 Aug 2006 (PDT)
- That is correct. The .exe will be added to the Source SDK. --JeffLane 14:41, 28 Aug 2006 (PDT)
- So this is what you did to patch the difficulty in Episode One? I hope you're thinking about getting a delta patching system into Steam to make this more general/automatic. --AiusEpsi 17:52, 28 Aug 2006 (PDT)
The article mentions that only entity lumps are patched like this, as a matter of practicality. But there don't appear to be any instructions about generating lump files for other lumps. Is this because it's not a common usage scenario, or does the engine not support it? The article states "It was written to handle any .bsp file lump" but I don't see any way of doing that. MofoMan2000 (talk) 00:37, 29 January 2016 (UTC)