SDK Docs: Difference between revisions
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==[[:category:Programming|Programming]]== | ==[[:category:Programming|Programming]]== | ||
The nuts and bolts of any MOD, programming is what makes things different. | The nuts and bolts of any MOD, programming is what makes things different. | ||
'''See Also:''' | |||
[[:Category:Third Party Tools|Third Party Tools]] |
Revision as of 13:51, 29 June 2005
Source SDK Documentation Index
General
Source SDK Files and Directory Structure
Advanced Configuration
The GameInfo.txt File Structure
Level Design
Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Choreography (FacePoser)
Make Source's characters come to life with its uniquely powerful choreography technologies.
AI
AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System
Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.
Sound System
Documentation on Source's software sound system.
Modeling
Everything you need to know about modelling for Source.
Programming
The nuts and bolts of any MOD, programming is what makes things different.
See Also: