Dota 2 Workshop Tools/Scripting/API/GridNav.GetAllTreesAroundPoint: Difference between revisions
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RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
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''' | ''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') ''' | ||
''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).'' | ''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).'' | ||
| Line 37: | Line 37: | ||
== Returns == | == Returns == | ||
'' | ''table'' - No Description Set | ||
Revision as of 16:27, 15 November 2015
Function Description
table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)
Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).
- Example
function GridNav:GetAllTreesAroundPoint( Vector_1, float_2, bool_3 ) end
Parameters
| Type | Name | Description |
|---|---|---|
| Vector | Vector_1 | No Description Set |
| float | float_2 | No Description Set |
| bool | bool_3 | No Description Set |
Returns
table - No Description Set