Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier: Difference between revisions

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|-
|-
| string
| string
| string_1
| modifier_name
| No Description Set
| Name to be registered for the modifier, to be used when adding it.
|-
|-
| string
| string
| string_2
| file_path
| No Description Set
| File path of the .lua file containing the code for the modifier.
|-
|-
| int
| int
| int_3
| motion_controller_type
| No Description Set
| The type of motion controller(s) to be registered by this modifier
LUA_MODIFIER_MOTION_NONE
 
LUA_MODIFIER_MOTION_HORIZONTAL
 
LUA_MODIFIER_MOTION_VERTICAL
 
LUA_MODIFIER_MOTION_BOTH
 
LUA_MODIFIER_INVALID
|}
|}

Revision as of 10:35, 27 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type)

Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'


Example
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL)

Parameters

Type Name Description
string modifier_name Name to be registered for the modifier, to be used when adding it.
string file_path File path of the .lua file containing the code for the modifier.
int motion_controller_type The type of motion controller(s) to be registered by this modifier

LUA_MODIFIER_MOTION_NONE

LUA_MODIFIER_MOTION_HORIZONTAL

LUA_MODIFIER_MOTION_VERTICAL

LUA_MODIFIER_MOTION_BOTH

LUA_MODIFIER_INVALID