Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier: Difference between revisions

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''' void LinkLuaModifier(string ''string_1'', string ''string_2'', int ''int_3'') '''
''' void LinkLuaModifier(string ''modifier_name'', string ''file_path'', int ''motion_controller_type'') '''


''Link a lua-defined modifier with the associated class.''
''Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'




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;Example
;Example
<source lang="lua">
<source lang="lua">
function LinkLuaModifier( string_1, int_2 ) end
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL)
</source>
</source>
== Parameters ==
== Parameters ==
{| class="standard-table" style="width: 50%;"
{| class="standard-table" style="width: 50%;"

Revision as of 10:30, 27 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type)

Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'


Example
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL)

Parameters

Type Name Description
string string_1 No Description Set
string string_2 No Description Set
int int_3 No Description Set