Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
(Updated)
Line 6: Line 6:




''' void LinkLuaModifier(string ''string_1'', string ''string_2'', int ''int_3'') '''
''' void LinkLuaModifier(string ''modifierName'', string ''fileName'', int ''LuaModifierType'') '''


''Link a lua-defined modifier with the associated class.''
''Link a lua-defined modifier with the associated class.''
Line 14: Line 14:
;Example
;Example
<source lang="lua">
<source lang="lua">
function LinkLuaModifier( string_1, int_2 ) end
function LinkLuaModifier( string_1, string_2, int_3 ) end
</source>
</source>
== Parameters ==
== Parameters ==
Line 23: Line 23:
|-
|-
| string
| string
| string_1
| modifierName
| No Description Set
| No Description Set
|-
|-
| string
| string
| string_2
| fileName
| No Description Set
| No Description Set
|-
|-
| int
| int
| int_3
| LuaModifierType
| No Description Set
| No Description Set
|}
|}

Revision as of 00:11, 27 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void LinkLuaModifier(string modifierName, string fileName, int LuaModifierType)

Link a lua-defined modifier with the associated class.


Example
function LinkLuaModifier( string_1, string_2, int_3 ) end

Parameters

Type Name Description
string modifierName No Description Set
string fileName No Description Set
int LuaModifierType No Description Set