Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.CircleScreenOriented: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
(Dota_Lebot push: Updated Page)
Line 6: Line 6:




''' void CircleScreenOriented(Vector ''a'', float ''b'', int ''c'', int ''d'', int ''e'', int ''f'', bool ''g'', float ''h'') '''
''' void CircleScreenOriented(Vector ''Vector_1'', float ''float_2'', int ''int_3'', int ''int_4'', int ''int_5'', int ''int_6'', bool ''bool_7'', float ''float_8'') '''


''Draws a circle oriented to the screen. Specify center in world space.''
''Draws a circle oriented to the screen. Specify center in world space.''
Line 19: Line 19:
|-
|-
| Vector
| Vector
| a
| Vector_1
| No Description Set
| No Description Set
|-
|-
| float
| float
| b
| float_2
| No Description Set
| No Description Set
|-
|-
| int
| int
| c
| int_3
| No Description Set
| No Description Set
|-
|-
| int
| int
| d
| int_4
| No Description Set
| No Description Set
|-
|-
| int
| int
| e
| int_5
| No Description Set
| No Description Set
|-
|-
| int
| int
| f
| int_6
| No Description Set
| No Description Set
|-
|-
| bool
| bool
| g
| bool_7
| No Description Set
| No Description Set
|-
|-
| float
| float
| h
| float_8
| No Description Set
| No Description Set
|}
|}

Revision as of 13:36, 20 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)

Draws a circle oriented to the screen. Specify center in world space.


Parameters

Type Name Description
Vector Vector_1 No Description Set
float float_2 No Description Set
int int_3 No Description Set
int int_4 No Description Set
int int_5 No Description Set
int int_6 No Description Set
bool bool_7 No Description Set
float float_8 No Description Set