Source 2 Filmmaker/FAQ: Difference between revisions
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; Will the Dota 2 SFM replace the standalone SFM? | ; Will the Dota 2 SFM replace the standalone SFM? | ||
: No. The version of the SFM in Dota 2 will stay in Dota 2, alongside Hammer, the Particle Editor, and the other tools. It will not ship as a new application, not | : No. The version of the SFM in Dota 2 will stay in Dota 2, alongside Hammer, the Particle Editor, and the other tools. It will not ship as a new application, and it will not replace the existing standalone SFM application. | ||
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Revision as of 18:40, 19 June 2015
Dota 2 SFM Frequently Asked Questions
- Can I import my standalone SFM session into the Dota 2 SFM?
- There is no straightforward path for migrating sessions between different versions of the SFM. The standalone SFM and Dota 2 SFM are built on different versions of the engine, and all asset types have changed significantly. Exporting animation between versions of the SFM should be possible, however.
- Should I switch from the standalone SFM to the Dota 2 SFM?
- If you're starting a new Dota short, then you will most likely find the Dota 2 SFM easier and faster than the standalone SFM. If you're creating a short in any other universe, you will likely find the standalone SFM better suits your needs. If you're in the middle of creating a Dota short in the standalone SFM, then you'll have to decide whether it's worth switching, but remember that you'll have to recreate much of your short from scratch in Dota 2 SFM, since there is no straighforward migration path.
- Will the Dota 2 SFM replace the standalone SFM?
- No. The version of the SFM in Dota 2 will stay in Dota 2, alongside Hammer, the Particle Editor, and the other tools. It will not ship as a new application, and it will not replace the existing standalone SFM application.
- I've found a bug, how do I report it?
- You can post bugs to the Dota 2 Dev SFM Forum, or the SFM Discussion Forum. The SFM Team reads both of those forums for common problems and suggestions. Please include screenshots and reproduction steps as appropriate, so the team can find and fix your problem. In addition, community members may know of workarounds to your problem.
- How do I add and use custom sounds?
- You can put your custom mp3 and wav files under your content directory, and they'll be automatically compiled into vsnd files under your game directory. It'll look something like this: D:\Steam\steamapps\common\dota 2 beta\content\dota_addons\MY_ADDON_NAME\sounds\MY_SOUNDS\MY_SOUND_FILE.wav