Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputNameOnly: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
(Dota_Lebot push: Updated Page)
Line 6: Line 6:




''' void FireEntityIOInputNameOnly(ehandle ''a'', string ''b'') '''
''' void FireEntityIOInputNameOnly(ehandle ''ehandle_1'', string ''string_2'') '''


''Fire Entity's Action Input w/no data''
''Fire Entity's Action Input w/no data''
Line 19: Line 19:
|-
|-
| ehandle
| ehandle
| a
| ehandle_1
| No Description Set
| No Description Set
|-
|-
| string
| string
| b
| string_2
| No Description Set
| No Description Set
|}
|}

Revision as of 04:29, 19 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2)

Fire Entity's Action Input w/no data


Parameters

Type Name Description
ehandle ehandle_1 No Description Set
string string_2 No Description Set