Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputNameOnly: Difference between revisions
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RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
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''' void FireEntityIOInputNameOnly(ehandle '' | ''' void FireEntityIOInputNameOnly(ehandle ''ehandle_1'', string ''string_2'') ''' | ||
''Fire Entity's Action Input w/no data'' | ''Fire Entity's Action Input w/no data'' | ||
Line 19: | Line 19: | ||
|- | |- | ||
| ehandle | | ehandle | ||
| | | ehandle_1 | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| string | | string | ||
| | | string_2 | ||
| No Description Set | | No Description Set | ||
|} | |} |
Revision as of 04:29, 19 June 2015

Function Description
void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2)
Fire Entity's Action Input w/no data
Parameters
Type | Name | Description |
---|---|---|
ehandle | ehandle_1 | No Description Set |
string | string_2 | No Description Set |