Dota 2 Workshop Tools/Scripting/API/CDOTABaseGameMode.SetHUDVisible: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
 
(Dota_Lebot push: Updated Page)
Line 6: Line 6:




''' void SetHUDVisible(int ''int_1'', bool ''bool_2'') '''
''' void SetHUDVisible(int ''iHUDElement'', bool ''bVisible'') '''


''CDOTABaseGameMode:SetHUDVisible''
''Set the HUD element visibility.''




Line 14: Line 14:
;Example
;Example
<source lang="lua">
<source lang="lua">
function CDOTABaseGameMode:SetHUDVisible( int_1, bool_2 ) end
function CDOTABaseGameMode:SetHUDVisible( iHUDElement, bVisible ) end
</source>
</source>
== Parameters ==
== Parameters ==
Line 23: Line 23:
|-
|-
| int
| int
| int_1
| iHUDElement
| No Description Set
| No Description Set
|-
|-
| bool
| bool
| bool_2
| bVisible
| No Description Set
| No Description Set
|}
|}

Revision as of 23:16, 18 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetHUDVisible(int iHUDElement, bool bVisible)

Set the HUD element visibility.


Example
function CDOTABaseGameMode:SetHUDVisible( iHUDElement, bVisible ) end

Parameters

Type Name Description
int iHUDElement No Description Set
bool bVisible No Description Set