Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetConnectionState: Difference between revisions

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{| class="standard-table" style="width: 50%;"
! ID
! Name
|-
| 0
| DOTA_CONNECTION_STATE_UNKNOWN
|-
| 1
| DOTA_CONNECTION_STATE_NOT_YET_CONNECTED
|-
| 2
| DOTA_CONNECTION_STATE_CONNECTED
|-
| 3
| DOTA_CONNECTION_STATE_DISCONNECTED
|-
| 4
| DOTA_CONNECTION_STATE_ABANDONED
|-
| 5
| DOTA_CONNECTION_STATE_LOADING
|-
| 6
| DOTA_CONNECTION_STATE_FAILED
|}
enum DOTAConnectionState_t {
DOTA_CONNECTION_STATE_UNKNOWN = 0;
DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1;
DOTA_CONNECTION_STATE_CONNECTED = 2;
DOTA_CONNECTION_STATE_DISCONNECTED = 3;
DOTA_CONNECTION_STATE_ABANDONED = 4;
DOTA_CONNECTION_STATE_LOADING = 5;
DOTA_CONNECTION_STATE_FAILED = 6;
}

Revision as of 02:18, 17 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

<> GetConnectionState(int a)

No Description Set


Parameters

Type Name Description
int a No Description Set

Returns

<> - No Description Set

ID Name
0 DOTA_CONNECTION_STATE_UNKNOWN
1 DOTA_CONNECTION_STATE_NOT_YET_CONNECTED
2 DOTA_CONNECTION_STATE_CONNECTED
3 DOTA_CONNECTION_STATE_DISCONNECTED
4 DOTA_CONNECTION_STATE_ABANDONED
5 DOTA_CONNECTION_STATE_LOADING
6 DOTA_CONNECTION_STATE_FAILED


enum DOTAConnectionState_t { DOTA_CONNECTION_STATE_UNKNOWN = 0; DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1; DOTA_CONNECTION_STATE_CONNECTED = 2; DOTA_CONNECTION_STATE_DISCONNECTED = 3; DOTA_CONNECTION_STATE_ABANDONED = 4; DOTA_CONNECTION_STATE_LOADING = 5; DOTA_CONNECTION_STATE_FAILED = 6; }