Trigger cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
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Plays a specified track either on the CD or in the media folder when the player walks through this entity. | Plays a specified track either on the CD or in the media folder when the player walks through this entity. | ||
{{Note|The mp3 files loaded, and what number they are used as in this entity | {{Note|The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Track|integer|The name of the track to play via the media folder.}} | {{KV|Track|integer|The name of the track to play via the media folder.}} | ||
:{| class=standard-table | |||
! Value || Mp3 file to play | |||
|- | |||
| <code>1</code> || <code><None></code> | |||
|- | |||
| <code>2</code> || Half-Life01.mp3 | |||
|- | |||
| <code>3</code> || Prospero01.mp3 | |||
|- | |||
| <code>4</code> || Half-Life12.mp3 | |||
|- | |||
| <code>5</code> || Half-Life07.mp3 | |||
|- | |||
| <code>6</code> || Half-Life10.mp3 | |||
|- | |||
| <code>7</code> || Suspense01.mp3 | |||
|- | |||
| <code>8</code> || Suspense03.mp3 | |||
|- | |||
| <code>9</code> || Half-Life09.mp3 | |||
|- | |||
| <code>10</code> || Half-Life02.mp3 | |||
|- | |||
| <code>11</code> || Half-Life13.mp3 | |||
|- | |||
| <code>12</code> || Half-Life04.mp3 | |||
|- | |||
| <code>13</code> || Half-Life15.mp3 | |||
|- | |||
| <code>14</code> || Half-Life15.mp3 | |||
|- | |||
| <code>15</code> || Half-Life16.mp3 | |||
|- | |||
| <code>16</code> || Suspense02.mp3 | |||
|- | |||
| <code>17</code> || Half-Life03.mp3 | |||
|- | |||
| <code>18</code> || Half-Life08.mp3 | |||
|- | |||
| <code>19</code> || Prospero02.mp3 | |||
|- | |||
| <code>20</code> || Half-Life05.mp3 | |||
|- | |||
| <code>21</code> || Prospero04.mp3 | |||
|- | |||
| <code>22</code> || Half-Life11.mp3 | |||
|- | |||
| <code>23</code> || Half-Life06.mp3 | |||
|- | |||
| <code>24</code> || Prospero03.mp3 | |||
|- | |||
| <code>25</code> || Half-Life17.mp3 | |||
|- | |||
| <code>26</code> || Prospero05.mp3 | |||
|- | |||
| <code>27</code> || Suspense05.mp3 | |||
|- | |||
| <code>28</code> || Suspense07.mp3 | |||
|- | |||
|- | |||
|} | |||
{{Hl1_kv_targetname}} | |||
[[Category:Half-Life]] | [[Category:Half-Life]] |
Revision as of 02:46, 1 April 2015
trigger_cdaudio is a brush entity available in Half-Life.
Entity description
Plays a specified track either on the CD or in the media folder when the player walks through this entity.

Keyvalues
Value Mp3 file to play 1
<None>
2
Half-Life01.mp3 3
Prospero01.mp3 4
Half-Life12.mp3 5
Half-Life07.mp3 6
Half-Life10.mp3 7
Suspense01.mp3 8
Suspense03.mp3 9
Half-Life09.mp3 10
Half-Life02.mp3 11
Half-Life13.mp3 12
Half-Life04.mp3 13
Half-Life15.mp3 14
Half-Life15.mp3 15
Half-Life16.mp3 16
Suspense02.mp3 17
Half-Life03.mp3 18
Half-Life08.mp3 19
Prospero02.mp3 20
Half-Life05.mp3 21
Prospero04.mp3 22
Half-Life11.mp3 23
Half-Life06.mp3 24
Prospero03.mp3 25
Half-Life17.mp3 26
Prospero05.mp3 27
Suspense05.mp3 28
Suspense07.mp3
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.