Monster barney (GoldSrc): Difference between revisions
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{{HL1}} A '''monster_barney''' is a point entity NPC available in [[Half-Life]], and it's expansions [[Half-Life: Opposing Force|Opposing Force]] and [[Half-Life: Blue Shift|Blue Shift]]. | {{HL1}} {{HL1:OP4}} {{HL1:BS}} | ||
A '''monster_barney''' is a point entity [[NPC]] available in [[Half-Life]], and it's expansions [[Half-Life: Opposing Force|Opposing Force]] and [[Half-Life: Blue Shift|Blue Shift]]. | |||
==Entity description== | ==Entity description== |
Revision as of 09:21, 29 March 2015
A monster_barney is a point entity NPC available in Half-Life, and it's expansions Opposing Force and Blue Shift.
Entity description
The Black Mesa Security personnel, not Barney Calhoun, but this entity's design was later used as a basis for him. Security Guards are friendly Non-Player Characters(NPCs) that assist the player by following them around,and fending off enemies using unlimited pistol ammo, and a protective vest allowing them to take tons of damage. Only two NPCs can follow the player at one time, the player can bring along two Barneys, two Scientists, or one of each, ONLY. If the player does have two NPCs and tries to recruit another NPC, the NPC will join the player's group, and another NPC will leave.
Key Values

Target <targetname>
An entity that the monster_barney can trigger upon completion of a task.
Name <targetname>
An identifier name that other entities can use to refer to this entity by.
Render Mode <choices>
Set a non-standard rendering mode on this entity. See Render Modes for details.
FX Amount (0 - 255) <integer>
Intensity of the selected render mode.
FX Color (R G B) <color255>
Color used by the selected render mode (if applicable).
Render FX <choices>
Several visibility modes which change the way the entity is rendered, typically by fading it in and out.
0: Normal 1: Slow Pulse 2: Fast Pulse 3: Slow Wide Pulse 4: Fast Wide Pulse 5: Slow Fade Away 6: Fast Fade Away 7: Slow Become Solid 8: Fast Become Solid 9: Slow Strobe 10: Fast Strobe 11: Faster Strobe 12: Slow Flicker 13: Fast Flicker 14: Constant Glow 15: Distort 16: Hologram (Distort + fade) 17: Scale up 22: Spotlight FX 23: Cull By Distance (TEST) 24: Fade Wider Pulse
Use Sentence
A WAV audio file that plays when the player brings the NPC into their group. Example: "All right let's go, I didn't wanna die alone anyways."
Unuse Sentence
A WAV audio file that plays when the player removes the NPC from their group. Example: "All right, I'll stand guard here."
Flags
- Wait Till Seen
- Gag - NPC makes no sounds or idle noises until mad.
- MonsterClip - allows the NPC to recognize Monster_clip brush entities, invisible barriers that restrict the NPCs movements. If unchecked, the NPC can move anywhere it pleases.
- No wreckage
- Prisoner
- Start inactive
- Wait for script
- Pre-disaster - The NPC does not follow the player, and uses different audio. Only for use with monster_scientist and monster_barney, has no effect on aliens or soldiers.
- Fade corpse - after a certain amount of time, the NPCs dead body will fade away. Used to reduce resources of rendering.
- Not in Deathmatch - This entity will not appear in the Half-Life: Deathmatch compatible version of the map. Some entities don't have this set in their FGD, but it works for all entities if set.