Item powerup temp: Difference between revisions
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(probably close enough description of the new entity.) |
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{{Tf2 point|item_powerup_temp}} | {{Tf2 point|item_powerup_temp}} | ||
Powerup | Temporary Powerup. Powerup effect wears off. Powerup respawns automatically | ||
{{tfitem}} | {{tfitem}} |
Revision as of 03:09, 23 December 2014
item_powerup_temp
is a point entity available in Team Fortress 2.
Temporary Powerup. Powerup effect wears off. Powerup respawns automatically
Keywords
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Auto-Materialize (automaterialize) <boolean>
- Whether the pickup will automatically re-materialize after 10 seconds.
- Model (powerup_model) <string>
- Changes the model to something other than the default.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch !FGD
- Sent when the entity is picked up by a player.