Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt: Difference between revisions

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''' void SetParticleControlEnt(int ''a'', int ''b'', handle ''c'', int ''d'', string ''e'', Vector ''f'', bool ''g'') '''
''' void SetParticleControlEnt(int ''Index'', int ''ControlPoint'', handle ''Entity'', int ''Unknown'', string ''AttachPoint'', Vector ''unitLocation'', bool ''Unknown'') '''


''No Description Set''
''No Description Set''


== Parameters ==
== Parameters ==

Revision as of 11:10, 23 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetParticleControlEnt(int Index, int ControlPoint, handle Entity, int Unknown, string AttachPoint, Vector unitLocation, bool Unknown)

No Description Set

Parameters

Type Name Description
int ParticleIndex Index created through CreateParticle
int ControlPoint What control point is used?
handle Entity Unit attached to
int d Unknown
string AttachPoint Attach Point i.e "attach_entity"
Vector f Vector
bool g Unknown