Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt: Difference between revisions
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| ''' void SetParticleControlEnt(int '' | ''' void SetParticleControlEnt(int ''Index'', int ''ControlPoint'', handle ''Entity'', int ''Unknown'', string ''AttachPoint'', Vector ''unitLocation'', bool ''Unknown'') ''' | ||
| ''No Description Set'' | ''No Description Set'' | ||
| == Parameters == | == Parameters == | ||
Revision as of 11:10, 23 August 2014
 Note: This page is automatically generated.  Any changes may be overwritten
Note: This page is automatically generated.  Any changes may be overwrittenFunction Description
void SetParticleControlEnt(int Index, int ControlPoint, handle Entity, int Unknown, string AttachPoint, Vector unitLocation, bool Unknown)
No Description Set
Parameters
| Type | Name | Description | 
|---|---|---|
| int | ParticleIndex | Index created through CreateParticle | 
| int | ControlPoint | What control point is used? | 
| handle | Entity | Unit attached to | 
| int | d | Unknown | 
| string | AttachPoint | Attach Point i.e "attach_entity" | 
| Vector | f | Vector | 
| bool | g | Unknown |