Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt: Difference between revisions
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| Line 19: | Line 19: | ||
|- | |- | ||
| int | | int | ||
| | | ParticleIndex | ||
| | | Index created through CreateParticle | ||
|- | |- | ||
| int | | int | ||
| | | ControlPoint | ||
| | | What control point is used? | ||
|- | |- | ||
| handle | | handle | ||
| | | Entity | ||
| Unit | | Unit attached to | ||
|- | |- | ||
| int | | int | ||
| Line 35: | Line 35: | ||
|- | |- | ||
| string | | string | ||
| | | AttachPoint | ||
| Attach Point i.e "attach_entity" | | Attach Point i.e "attach_entity" | ||
|- | |- | ||
Revision as of 11:09, 23 August 2014
Function Description
void SetParticleControlEnt(int a, int b, handle c, int d, string e, Vector f, bool g)
No Description Set
Parameters
| Type | Name | Description |
|---|---|---|
| int | ParticleIndex | Index created through CreateParticle |
| int | ControlPoint | What control point is used? |
| handle | Entity | Unit attached to |
| int | d | Unknown |
| string | AttachPoint | Attach Point i.e "attach_entity" |
| Vector | f | Vector |
| bool | g | Unknown |