User:ArthurAutomaton/sandbox: Difference between revisions
		
		
		
		
		
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 (groundwork for a page listing unofficial dota 2 modding tools)  | 
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* [https://github.com/bhargavrpatel/Dota-2-Sublime-Packages API snippets for Sublime Text 2/3]  | * [https://github.com/bhargavrpatel/Dota-2-Sublime-Packages API snippets for Sublime Text 2/3]  | ||
* [http://www.reddit.com/r/Dota2Modding/comments/2d8t09/dota2_lua_api_stub_classes/ Lua API stub classes]  | * [http://www.reddit.com/r/Dota2Modding/comments/2d8t09/dota2_lua_api_stub_classes/ Lua API stub classes]  | ||
== Misc ==  | |||
* [https://github.com/ToraxXx/source_2_resource_decompiler Source 2 Resource Decompiler]  | |||
Revision as of 03:01, 20 August 2014
Sandbox
Some notes to myself about modding DotA 2.
Creating a unit that's controllable by a specific player
This code creates a mud golem at (0, 0, 0) on the Radiant team and makes it controllable by player 0:
unit_team = DOTA_TEAM_GOODGUYS unit_name = "npc_dota_neutral_mud_golem" player = PlayerResource:GetPlayer(0) point = Vector(0, 0, 0) unit = CreateUnitByName(unit_name, point, true, nil, nil, unit_team) unit:SetControllableByPlayer(player:GetPlayerID(), true)
Relevant links: