Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions
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(Added information about parameters) |
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''' void SetGold(int '' | ''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') ''' | ||
''No Description Set'' | ''No Description Set'' | ||
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|- | |- | ||
| int | | int | ||
| | | playerID | ||
| | | The ID of the player whose gold should be set. | ||
|- | |- | ||
| int | | int | ||
| | | amount | ||
| | | An amount of gold. | ||
|- | |- | ||
| bool | | bool | ||
| | | reliableGold | ||
| | | If true, the player's reliable gold will be set to <code>amount</code>; if false, the player's unreliable gold will be set to <code>amount</code>. | ||
|} | |} |
Revision as of 21:50, 17 August 2014

Function Description
void SetGold(int playerID, int amount, bool reliableGold)
No Description Set
Parameters
Type | Name | Description |
---|---|---|
int | playerID | The ID of the player whose gold should be set. |
int | amount | An amount of gold. |
bool | reliableGold | If true, the player's reliable gold will be set to amount ; if false, the player's unreliable gold will be set to amount .
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