Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions
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		|  (Added information about parameters) | |||
| Line 6: | Line 6: | ||
| ''' void SetGold(int '' | ''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') ''' | ||
| ''No Description Set'' | ''No Description Set'' | ||
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| |- | |- | ||
| | int | | int | ||
| |  | | playerID | ||
| |  | | The ID of the player whose gold should be set. | ||
| |- | |- | ||
| | int | | int | ||
| |  | | amount | ||
| |  | | An amount of gold. | ||
| |- | |- | ||
| | bool | | bool | ||
| |  | | reliableGold | ||
| |  | | If true, the player's reliable gold will be set to <code>amount</code>; if false, the player's unreliable gold will be set to <code>amount</code>. | ||
| |} | |} | ||
Revision as of 21:50, 17 August 2014
 Note: This page is automatically generated.  Any changes may be overwritten
Note: This page is automatically generated.  Any changes may be overwrittenFunction Description
void SetGold(int playerID, int amount, bool reliableGold)
No Description Set
Parameters
| Type | Name | Description | 
|---|---|---|
| int | playerID | The ID of the player whose gold should be set. | 
| int | amount | An amount of gold. | 
| bool | reliableGold | If true, the player's reliable gold will be set to amount; if false, the player's unreliable gold will be set toamount. |