Dota 2 Workshop Tools/Scripting/API/Global.CreateUnitByName: Difference between revisions
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Line 36: | Line 36: | ||
| handle | | handle | ||
| d | | d | ||
| | | NPC Owner, Unknown Function | ||
| | | nil | ||
|- | |- | ||
| handle | | handle | ||
| e | | e | ||
| | | Unit Owner, Unknown Function | ||
| | | nil | ||
|- | |- | ||
| int | | int |
Revision as of 09:02, 17 August 2014

Function Description
handle CreateUnitByName(string a, Vector b, bool c, handle d, handle e, int f)
Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber )
Parameters
Type | Name | Description | Example |
---|---|---|---|
string | a | The name of the unit as referenced in the KV | "npc_dota_creature_troll_healer" |
Vector | b | The Vector at which the unit will be created | keys.caster:GetAbsOrigin() |
bool | c | Whether or not to find free space for the unit | true/false |
handle | d | NPC Owner, Unknown Function | nil |
handle | e | Unit Owner, Unknown Function | nil |
int | f | The Team ID in which to place the unit | keys.caster:GetTeam() |
Returns
handle - The handle to the unit that was created