Dota 2 Workshop Tools/Scripting/API/Global.CreateUnitByName: Difference between revisions

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== Parameters ==
== Parameters ==
{| class="standard-table" style="width: 50%;"
{| class="standard-table" style="width: 100%;"
! Type
! Type
! Name
! Name

Revision as of 09:01, 17 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

handle CreateUnitByName(string a, Vector b, bool c, handle d, handle e, int f)

Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber )


Parameters

Type Name Description Example
string a The name of the unit as referenced in the KV "npc_dota_creature_troll_healer"
Vector b The Vector at which the unit will be created keys.caster:GetAbsOrigin()
bool c Whether or not to find free space for the unit true/false
handle d No Description Set No Example Set
handle e No Description Set No Example Set
int f The Team ID in which to place the unit keys.caster:GetTeam()

Returns

handle - The handle to the unit that was created