Talk:VGUI: Making GameUI Panels: Difference between revisions
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::Only a very few of us have ever messed with VGUI panels at all. When you figure it out, you get to be the VDC expert on them. <grin> —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:04, 3 Dec 2005 (PST) | ::Only a very few of us have ever messed with VGUI panels at all. When you figure it out, you get to be the VDC expert on them. <grin> —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:04, 3 Dec 2005 (PST) | ||
Use <code>MoveToFront()</code> in <code>OnTick()</code>. This way it always stays on top of other panels. --[[User:Jerry|Jerry (MrU on VERC)]] 02:35, 6 Dec 2005 (PST) |
Revision as of 03:35, 6 December 2005
You should bold the part about Including the testpanel.h file in the vgui_int.cpp. I missed it on my first pass of the text tutorial. -Simkin
How do you give the panel focus? When I show my panel it ends up behind another panel. --.freelancer 15:40, 30 Nov 2005 (PST)
call its RequestFocus()
—ts2do (Talk | @) 20:11, 30 Nov 2005 (PST)
- Doesn't work, it's still not recieving focus.. --.freelancer 07:45, 1 Dec 2005 (PST)
- I could still use some help here.. --.freelancer 03:25, 3 Dec 2005 (PST)
Use MoveToFront()
in OnTick()
. This way it always stays on top of other panels. --Jerry (MrU on VERC) 02:35, 6 Dec 2005 (PST)