Source SDK Feature Requests: Difference between revisions

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* Support for env_tonemap_controller in HL2, HL2DM.
* Support for env_tonemap_controller in HL2, HL2DM.
* It would be nice to be able to select the parts of the SDK we wanted, instead of having to download and extract the whole thing before we can use it. If the launcher were allowed to run without any content downloaded and gave a selection screen when it first ran we could save the time, bandwidth and hard drive space we are currently wasting on things we aren't interested in. Something like this, with a checkbox before each line:
'''Source code'''
  Half-Life 2
  Half-Life 2: Deathmatch
'''Map tools & samples'''
  Counter-Strike
  Day of Defeat: Source
  Half-Life 2
  Half-Life 2: Deathmatch
'''Modelling tools & samples'''
  Counter-Strike
  ...
And so on like that. Isn't this one of the things Steam was made for? ;-)

Revision as of 12:45, 2 December 2005

This is a page to post new features you've found in the BETA SDK, as well as features you'd like to see in future releases.

New SDK Features

  • Complete HDR support for DOD:Source and HL2: Lost Coast
  • Autosaving
  • 2D wireframe view for models
  • Textured models in 2D view when selected
  • New model browser
  • Scaling texture lock
  • Model fade preview
  • Hammer asks you if you want to load last saved file after crash

Desired SDK Features (please dont get out of hand -- hammer will not make maps for you, lol!

  • Support for env_tonemap_controller in HL2, HL2DM.
  • It would be nice to be able to select the parts of the SDK we wanted, instead of having to download and extract the whole thing before we can use it. If the launcher were allowed to run without any content downloaded and gave a selection screen when it first ran we could save the time, bandwidth and hard drive space we are currently wasting on things we aren't interested in. Something like this, with a checkbox before each line:
Source code
 Half-Life 2
 Half-Life 2: Deathmatch
Map tools & samples
 Counter-Strike
 Day of Defeat: Source
 Half-Life 2
 Half-Life 2: Deathmatch
Modelling tools & samples
 Counter-Strike
 ...

And so on like that. Isn't this one of the things Steam was made for? ;-)