Source Feature Requests: Difference between revisions

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* On blended materials, it seems that "$basetexturetransform" scale affects both "$basetexture" and "$basetexture2", while "$basetexturetransform2" scale doesn't do anything.  [[Image:blendtest.jpg|none|thumb|100px|Blend Test by [[User:X^18|X^18]]]]
* On blended materials, it seems that "$basetexturetransform" scale affects both "$basetexture" and "$basetexture2", while "$basetexturetransform2" scale doesn't do anything.  [[Image:blendtest.jpg|none|thumb|100px|Blend Test by [[User:X^18|X^18]]]]


===Physics===
There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.


[[Category:Technical]][[Category:Developer Issues and Workarounds]]
[[Category:Technical]][[Category:Developer Issues and Workarounds]]

Revision as of 12:18, 28 November 2005

Materials

  • On blended materials, it seems that "$basetexturetransform" scale affects both "$basetexture" and "$basetexture2", while "$basetexturetransform2" scale doesn't do anything.
    Blend Test by X^18

Physics

There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.