User:Octavio LeShelle: Difference between revisions
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(Created page with "'''Playing Half-Life between Second and First Life''' Mod design incorporating virtual intelligence and mobile/ambient augmented reality targets gaming-oriented decision support...") |
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'''Playing Half-Life between Second and First Life''' | '''Playing Half-Life between Second and First Life''' | ||
Mod design incorporating virtual intelligence and mobile/ambient augmented reality targets gaming-oriented decision support | Mod design incorporating virtual intelligence and mobile/ambient augmented reality targets gaming-oriented decision support within business intelligence. | ||
- User in Steam Community[http://steamcommunity.com/id/Octavio_LeShelle] | - User in Steam Community[http://steamcommunity.com/id/Octavio_LeShelle] | ||
- User on Second Life Wiki[http://wiki.secondlife.com/wiki/User:Octavio_LeShelle] | - User on Second Life Wiki[http://wiki.secondlife.com/wiki/User:Octavio_LeShelle] | ||
Specific aspects determining the potential of Steam for hosting intelligent RPC's and augmented-reality sim mods include: | |||
* interoperability among simulation environments on heterogeneous platforms | |||
* portability of avatars and in-game assets | |||
* physically augmented user-intelligent RPC interfacing within an AR viewing facility | |||
* superimposition of the virtual world on physical reality and the reverse mapping | |||
* standardization of/best practices for an integrated tool environment for application development |
Revision as of 15:11, 1 February 2014
Playing Half-Life between Second and First Life
Mod design incorporating virtual intelligence and mobile/ambient augmented reality targets gaming-oriented decision support within business intelligence.
- User in Steam Community[1]
- User on Second Life Wiki[2]
Specific aspects determining the potential of Steam for hosting intelligent RPC's and augmented-reality sim mods include:
- interoperability among simulation environments on heterogeneous platforms
- portability of avatars and in-game assets
- physically augmented user-intelligent RPC interfacing within an AR viewing facility
- superimposition of the virtual world on physical reality and the reverse mapping
- standardization of/best practices for an integrated tool environment for application development