User:Airuike: Difference between revisions

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I'm making a multiplayer mod called [[Darkness: Source]].  It's based on an old Quake 2 mod called Gloom.  I began releasing the mod to the public on Christmas Day, 2013.
I'm making a multiplayer mod called [[Darkness: Source]].  It's based on an old Quake 2 mod called Gloom.  I began releasing the mod to the public on Christmas Day, 2013.


There's still a lot to do before the mod is done:
There's still a lot to do before the mod is "done":
- more custom models
* more custom models
- more maps
* more maps
- more custom sounds
* more custom sounds
- 2 more player classes
* 2 more player classes
- Better ragdoll server/client hooking
* Better ragdoll server/client hooking
- Better flashlight
* Better flashlight

Latest revision as of 16:42, 7 January 2014

Nihao!

I'm making a multiplayer mod called Darkness: Source. It's based on an old Quake 2 mod called Gloom. I began releasing the mod to the public on Christmas Day, 2013.

There's still a lot to do before the mod is "done":

  • more custom models
  • more maps
  • more custom sounds
  • 2 more player classes
  • Better ragdoll server/client hooking
  • Better flashlight