User:Airuike: Difference between revisions
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I'm making a multiplayer mod called [[Darkness: Source]]. It's based on an old Quake 2 mod called Gloom. I began releasing the mod to the public on Christmas Day, 2013. | I'm making a multiplayer mod called [[Darkness: Source]]. It's based on an old Quake 2 mod called Gloom. I began releasing the mod to the public on Christmas Day, 2013. | ||
There's still a lot to do before the mod is done: | There's still a lot to do before the mod is "done": | ||
* more custom models | |||
* more maps | |||
* more custom sounds | |||
* 2 more player classes | |||
* Better ragdoll server/client hooking | |||
* Better flashlight |
Latest revision as of 16:42, 7 January 2014
Nihao!
I'm making a multiplayer mod called Darkness: Source. It's based on an old Quake 2 mod called Gloom. I began releasing the mod to the public on Christmas Day, 2013.
There's still a lot to do before the mod is "done":
- more custom models
- more maps
- more custom sounds
- 2 more player classes
- Better ragdoll server/client hooking
- Better flashlight