Dota 2 Actions and Modifiers: Difference between revisions

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This is a reference of actions and modifiers for custom {{game link|Dota 2}} datadriven items and abilities. See the [[Dota_2_Addon_Portal|Dota 2 Addon Portal]] for more information.
This is a reference of actions and modifiers for custom {{game link|Dota 2}} datadriven items and abilities. See the [[Dota_2_Addon_Portal|Dota 2 Addon Portal]] for more information.
=== Modifier Properties===
Manipulates the properties of the affected unit/object
{| class="standard-table" style="width: 100%;"
! Modifier Name
! Effect
|-
| MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE
| Modifies damage as added damage
|-
| MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT
| Modifies damage as added damage, not calculated into critical hits
|-
| MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE
| Modifies damage as Base Damage
|-
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL
| Physical damage dealt after the normal attack (verify)
|-
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL
| Magical damage dealt after the normal attack (verify)
|-
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE
| Composite damage dealt after the normal attack (verify)
|-
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE
| Pure damage dealt after the normal attack (verify)
|-
| MODIFIER_PROPERTY_PROCATTACK_FEEDBACK
| Mana burn (verify)
|-
| MODIFIER_PROPERTY_POST_ATTACK
| ?
|-
| MODIFIER_PROPERTY_INVISIBILITY_LEVEL
| ?
|-
| MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY
| ?
|-
| MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT
| Constant movespeed increase
|-
| MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE
| Sets the base movespeed
|-
| MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
| Increased movespeed that is percentage based. Does not stack with itself
|-
| MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE
| Increased movespeed that is percentage based. Item version, does not stack
|-
| MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE
| Contant movespeed increase. Item version, does not stack
|-
| MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE
| ?
|-
| MODIFIER_PROPERTY_MOVESPEED_LIMIT
| ?
|-
| MODIFIER_PROPERTY_MOVESPEED_MAX
| ?
|-
| MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
| Constant attack speed increase
|-
| MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS
| Power treads version; does not stack (verify)
|-
| MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
| ?
|-
| MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT
| Sets the Base Attack Time
|-
| MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE
| Outgoing auto-attack damage
|-
| MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION
| Outgoing auto-attack damage for illusions
|-
| MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE
| Modifies the base damage dealt
|-
| MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE
| Modifies Incoming damage modified by a percentage
|-
| MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE
| Modifies Incoming physical damage by a percentage
|-
| MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT
| Modifies incoming damage from spells by a percentage
|-
| MODIFIER_PROPERTY_EVASION_CONSTANT
| Evasion
|-
| MODIFIER_PROPERTY_AVOID_CONSTANT
| Faceless Void backtrack
|-
| MODIFIER_PROPERTY_AVOID_SPELL
| Same as above, but for spells (verify)
|-
| MODIFIER_PROPERTY_MISS_PERCENTAGE
| Increased chance to miss
|-
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS
| Physical armor
|-
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS
| Physical armor that affects illusions (verify)
|-
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE
| ?
|-
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE
| Buckler effect?
|-
| MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS
| Magical resistance, does not affect pure damage, stacks
|-
| MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE
| Magical resistance, does not affect pure damage, does not stack
|-
| MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE
| Pugna's Decripify, affects magical resistance, does not stack
|-
| MODIFIER_PROPERTY_BASE_MANA_REGEN
| Modifies base mana regen, affected by percentage mana regen
|-
| MODIFIER_PROPERTY_MANA_REGEN_CONSTANT
| Modifies mana regen, not affected by percentage mana regen
|-
| MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE
| Modifies mana regen, not affected by percentage mana regen, does not stack (verify)
|-
| MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE
| Modifies base mana regen
|-
| MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE
| Modifies all mana regen
|-
| MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT
| Constant health regeneration
|-
| MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE
| Health regen based on the affected object's maximum health
|-
| MODIFIER_PROPERTY_HEALTH_BONUS
| Modifies current health (verify)
|-
| MODIFIER_PROPERTY_MANA_BONUS
| Modifies current mana (verify)
|-
| MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS
| Modifies strength stat
|-
| MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS
| Modifies total health (verify)
|-
| MODIFIER_PROPERTY_EXTRA_MANA_BONUS
| Modifies total mana (verify)
|-
| MODIFIER_PROPERTY_STATS_STRENGTH_BONUS
| Modifies Strength stat
|-
| MODIFIER_PROPERTY_STATS_AGILITY_BONUS
| Modifies Agility stat
|-
| MODIFIER_PROPERTY_STATS_INTELLECT_BONUS
| Modifies Intelligence stat
|-
| MODIFIER_PROPERTY_ATTACK_RANGE_BONUS
| Modifies attack range
|-
| MODIFIER_PROPERTY_REINCARNATION
| Aegis or Wraith King ult?
|-
| MODIFIER_PROPERTY_RESPAWNTIME
| Modifies respawn time or sets it?
|-
| MODIFIER_PROPERTY_DEATHGOLDCOST
| Modifies gold lost from death
|-
| MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE
| Critical power
|-
| MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK
| Damage block for auto-attacks
|-
| MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR
| Damage block calculated before armor (think Tidehunter Kraken Shell)
|-
| MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK
| Blocks damage from all sources
|-
| MODIFIER_PROPERTY_OVERRIDE_ANIMATION
| ?
|-
| MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT
| ?
|-
| MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE
| Changes the rate an animation is played (does it affect cast point times?)
|-
| MODIFIER_PROPERTY_ABSORB_SPELL
| ?
|-
| MODIFIER_PROPERTY_DISABLE_AUTOATTACK
| Disarm (Heaven's Halberd)
|-
| MODIFIER_PROPERTY_BONUS_DAY_VISION
| Modified vision during Daytime, Constant
|-
| MODIFIER_PROPERTY_BONUS_NIGHT_VISION
| Modified vision during Nighttime, Constant
|-
| MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE
| Modifies vision range by a percentage
|-
| MODIFIER_PROPERTY_MIN_HEALTH
| Cannot drop below this health amount; EXECUTE still kills
|-
| MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL
| All physical damage is negegated
|-
| MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL
| All magical damage is negegated
|-
| MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE
| All pure damage is negegated
|-
| MODIFIER_PROPERTY_IS_ILLUSION
| Is the unit an illusion?
|-
| MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE
| Modifies turn rate by a percentage
|-
| MODIFIER_PROPERTY_DISABLE_HEALING
| Stops health from going up (think Ice Blast)
|-
| MODIFIER_PROPERTY_TOOLTIP
| Can be anything, used in Armlet for health loss
|-
| MODIFIER_PROPERTY_MODEL_CHANGE
| Sets the model
|-
| MODIFIER_PROPERTY_MODEL_SCALE
| Scales the model
|-
| MODIFIER_PROPERTY_IS_SCEPTER
| ?
|-
| MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS
|
|-
| MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND
|
|-
| MODIFIER_PROPERTY_LIFETIME_FRACTION
|
|-
| MODIFIER_PROPERTY_PROVIDES_FOW_POSITION
|
|}

Revision as of 13:19, 6 January 2014

[WIP]

This is a reference of actions and modifiers for custom Dota 2 Dota 2 datadriven items and abilities. See the Dota 2 Addon Portal for more information.

Modifier Properties

Manipulates the properties of the affected unit/object

Modifier Name Effect
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE Modifies damage as added damage
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT Modifies damage as added damage, not calculated into critical hits
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE Modifies damage as Base Damage
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL Physical damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL Magical damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE Composite damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE Pure damage dealt after the normal attack (verify)
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK Mana burn (verify)
MODIFIER_PROPERTY_POST_ATTACK ?
MODIFIER_PROPERTY_INVISIBILITY_LEVEL ?
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY ?
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT Constant movespeed increase
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE Sets the base movespeed
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE Increased movespeed that is percentage based. Does not stack with itself
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE Increased movespeed that is percentage based. Item version, does not stack
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE Contant movespeed increase. Item version, does not stack
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE ?
MODIFIER_PROPERTY_MOVESPEED_LIMIT ?
MODIFIER_PROPERTY_MOVESPEED_MAX ?
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT Constant attack speed increase
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS Power treads version; does not stack (verify)
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY ?
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT Sets the Base Attack Time
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE Outgoing auto-attack damage
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION Outgoing auto-attack damage for illusions
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE Modifies the base damage dealt
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE Modifies Incoming damage modified by a percentage
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE Modifies Incoming physical damage by a percentage
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT Modifies incoming damage from spells by a percentage
MODIFIER_PROPERTY_EVASION_CONSTANT Evasion
MODIFIER_PROPERTY_AVOID_CONSTANT Faceless Void backtrack
MODIFIER_PROPERTY_AVOID_SPELL Same as above, but for spells (verify)
MODIFIER_PROPERTY_MISS_PERCENTAGE Increased chance to miss
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS Physical armor
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS Physical armor that affects illusions (verify)
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE ?
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE Buckler effect?
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS Magical resistance, does not affect pure damage, stacks
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE Magical resistance, does not affect pure damage, does not stack
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE Pugna's Decripify, affects magical resistance, does not stack
MODIFIER_PROPERTY_BASE_MANA_REGEN Modifies base mana regen, affected by percentage mana regen
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT Modifies mana regen, not affected by percentage mana regen
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE Modifies mana regen, not affected by percentage mana regen, does not stack (verify)
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE Modifies base mana regen
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE Modifies all mana regen
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT Constant health regeneration
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE Health regen based on the affected object's maximum health
MODIFIER_PROPERTY_HEALTH_BONUS Modifies current health (verify)
MODIFIER_PROPERTY_MANA_BONUS Modifies current mana (verify)
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS Modifies strength stat
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS Modifies total health (verify)
MODIFIER_PROPERTY_EXTRA_MANA_BONUS Modifies total mana (verify)
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS Modifies Strength stat
MODIFIER_PROPERTY_STATS_AGILITY_BONUS Modifies Agility stat
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS Modifies Intelligence stat
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS Modifies attack range
MODIFIER_PROPERTY_REINCARNATION Aegis or Wraith King ult?
MODIFIER_PROPERTY_RESPAWNTIME Modifies respawn time or sets it?
MODIFIER_PROPERTY_DEATHGOLDCOST Modifies gold lost from death
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE Critical power
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK Damage block for auto-attacks
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR Damage block calculated before armor (think Tidehunter Kraken Shell)
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK Blocks damage from all sources
MODIFIER_PROPERTY_OVERRIDE_ANIMATION ?
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT ?
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE Changes the rate an animation is played (does it affect cast point times?)
MODIFIER_PROPERTY_ABSORB_SPELL ?
MODIFIER_PROPERTY_DISABLE_AUTOATTACK Disarm (Heaven's Halberd)
MODIFIER_PROPERTY_BONUS_DAY_VISION Modified vision during Daytime, Constant
MODIFIER_PROPERTY_BONUS_NIGHT_VISION Modified vision during Nighttime, Constant
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE Modifies vision range by a percentage
MODIFIER_PROPERTY_MIN_HEALTH Cannot drop below this health amount; EXECUTE still kills
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL All physical damage is negegated
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL All magical damage is negegated
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE All pure damage is negegated
MODIFIER_PROPERTY_IS_ILLUSION Is the unit an illusion?
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE Modifies turn rate by a percentage
MODIFIER_PROPERTY_DISABLE_HEALING Stops health from going up (think Ice Blast)
MODIFIER_PROPERTY_TOOLTIP Can be anything, used in Armlet for health loss
MODIFIER_PROPERTY_MODEL_CHANGE Sets the model
MODIFIER_PROPERTY_MODEL_SCALE Scales the model
MODIFIER_PROPERTY_IS_SCEPTER ?
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND
MODIFIER_PROPERTY_LIFETIME_FRACTION
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION