Explosive Cube: Difference between revisions
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(Created page with "==Creation== This assumes you have a level to put the cube in. If not, this page will show you the basics of level crea...") |
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==Creation== | ==Creation== | ||
This assumes you have a level to put the cube in | This assumes you have a level to put the cube in. First, make sure you have downloaded [http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1123|these files], which are needed for creation. If you do not have these files installed, you can continue using a normal cube, but it may mislead the player. | ||
1. Create a [[prop_physics]] with the following settings: | 1. Create a [[prop_physics]] with the following settings: | ||
:: | ::{| class=standard-table | ||
|- | |- | ||
! Property Name || Value | ! Property Name || Value | ||
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2. Create an [[env_explosion]] with these settings: | 2. Create an [[env_explosion]] with these settings: | ||
:: | ::{| class=standard-table | ||
|- | |- | ||
! Property Name || Value | ! Property Name || Value |
Revision as of 23:22, 5 January 2014
Creation
This assumes you have a level to put the cube in. First, make sure you have downloaded files, which are needed for creation. If you do not have these files installed, you can continue using a normal cube, but it may mislead the player.
1. Create a prop_physics with the following settings:
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2. Create an env_explosion with these settings:
Property Name Value Name explosive_cube World Model models\explosivebox\metal_box.mdl Triggering the Cube
Triggering the cube is very simple. Choose what you want to trigger the cube, and create two outputs.
Property Name Value Name explosive_cube_explosion Parent explosive_cube
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2. Create an env_explosion with these settings: