Dota 2 Navigation Meshes: Difference between revisions
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(Created page with "=== Building the NavMesh === Required Tool: [http://d.pr/f/KfvO GNVTool 1.0 by Penguinwizzard (linux only atm)] This tool converts netpbm formats to valve's GNV format. It als...") |
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=== Building the NavMesh === | === Building the NavMesh === | ||
Required Tool: [http://d.pr/f/ | Required Tool: [http://d.pr/f/QBVI GNVTool 1.0 by Penguinwizzard] | ||
This tool converts netpbm formats to valve's GNV format. It also converts GNV to pbm files. | This tool converts netpbm formats to valve's GNV format. It also converts GNV to pbm files. | ||
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[http://netpbm.sourceforge.net/doc/directory.html list of software that support pbm files or converts to pbm format] | [http://netpbm.sourceforge.net/doc/directory.html list of software that support pbm files or converts to pbm format] | ||
You can view your navmesh in game by doing 'dota_gridnav_show 1' |
Revision as of 01:43, 3 January 2014
Required Tool: GNVTool 1.0 by Penguinwizzard
This tool converts netpbm formats to valve's GNV format. It also converts GNV to pbm files.
netpbms are 1 bit bimap files. Dota 2 uses white for walkable, and black for not walkable
Usage: 'GNVtool.exe tognv source.pbm target.gnv offsetx offsety'
offsetx and offsety are offets by 64 units (offsetx|y * 64). Your pbm dimensions must be divisible by 8 or the grid gets sheared.
list of software that support pbm files or converts to pbm format
You can view your navmesh in game by doing 'dota_gridnav_show 1'