99 Bolts: Difference between revisions
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== History == | == History == | ||
Concept sketches for 99 Bolts maps began | * May 2009 - Concept sketches for 99 Bolts maps began | ||
* Jun 2009 - The Mod DB page for the mod was started, alongside Hammer mapping. | |||
* Aug 2009 - 2 maps are released to the community to serve as a "proof of concept" for the mod. | |||
** The link is here: http://www.moddb.com/mods/99-bolts/news/first-playtest-last-hour-for-old-maps | |||
* Intervening time - Three people have volunteered their assistance with the mod. | |||
* Nov 2009 - 99 Bolts joined forces with another mod (In Development) to increase manpower and combine skills. The partnership dissolves within 12 months but much work is accomplished throughout the year. | |||
* Jun 2010 - 99 Bolts enters "radio silence", marking the beginning of a much less formal update process. | |||
** Sporadic updates have occurred since then, mostly in the form of new images with news in the descriptions. | |||
== Team == | == Team == |
Revision as of 15:24, 7 November 2013
This single-player mod for Half-Life 2: Episode Two is currently in alpha development.
99 Bolts is an action/survival FPS set in the Half-Life 2 universe; several years after the Seven Hour War, but several years before City 17 is destroyed.
The player will traverse a vast expanse of nuclear wasteland sitting on the outskirts of a Combine-controlled city.
Alongside a scavenged arsenal of pistols and machine guns, the player must use 99 crossbow bolts wisely and eventually assassinate the city's entire chain of command - including its violent and enigmatic adminstrator, Winona.
Features
- A broad wasteland to explore and pillage.
- You can snipe to your heart's delight with 99 crossbow bolts (but use them wisely).
- An interesting take on the aftermath of the Seven Hour War.
History
- May 2009 - Concept sketches for 99 Bolts maps began
- Jun 2009 - The Mod DB page for the mod was started, alongside Hammer mapping.
- Aug 2009 - 2 maps are released to the community to serve as a "proof of concept" for the mod.
- Intervening time - Three people have volunteered their assistance with the mod.
- Nov 2009 - 99 Bolts joined forces with another mod (In Development) to increase manpower and combine skills. The partnership dissolves within 12 months but much work is accomplished throughout the year.
- Jun 2010 - 99 Bolts enters "radio silence", marking the beginning of a much less formal update process.
- Sporadic updates have occurred since then, mostly in the form of new images with news in the descriptions.
Team
- Zonbie - Project Lead - Started learning Hammer in January 2009. He's got a script written for the whole mod and he's doing all the mapping.
- Bekey - Texture Artist - Accomplished modder for the Source engine. Volunteered to help by providing texture assets, both commissioned and of his own design.
- Tidus - Model Artist - Volunteered to help by providing model assets, all commissioned.