DMX/Binary: Difference between revisions

From Valve Developer Community
< DMX
Jump to navigation Jump to search
(stub elements)
No edit summary
Line 59: Line 59:
: Time values are <code>float</code> in memory but are stored in binary DMX as <code>(int)(this*10000)</code>.
: Time values are <code>float</code> in memory but are stored in binary DMX as <code>(int)(this*10000)</code>.
; Color
; Color
: Color values are <code>int</code> in memory but stored in binary DMX as <code>char[4]</code>.
: Color values are objects with four <code>int</code>s in memory but stored in binary DMX as <code>char[4]</code>.


== Version 3 ==
== Previous versions ==


As 5, except:
{| class="standard-table"
 
|-
* String dictionary length and indices are <code>short</code>
! Version !! Changes
* String values and Element names are inline
|-
* The attribute type <code>Time</code> does not exist
| Binary_v2 || Earliest known version. Header is <code><nowiki><!-- DMXVersion binary_v2 -->\n</nowiki></code>.
* Stub Elements do not exist
|-
 
| 1 || Standard DMX header introduced: <code><nowiki><!-- dmx encoding binary %i format %s %i -->\n</nowiki></code>.
== Version 2 ==
|-
 
| 2 || String dictionary added for element types and attribute names; length and indices are <code>short</code>.
Changes from 3 unknown.
|-
 
| 3 || <code>Time</code> attribute type added.
== Version 1 ==
|-
 
| 4 ||
As 2, except:
* String dictionary length is now <code>int</code>, even though indices are still <code>short</code>.
 
* String values (non-array) and element names moved to string dictionary.
* There is no string dictionary
|-
 
| 5 ||
== Binary_v2 ==
* String dictionary indices are now <code>int</code> too.
 
* Stub elements added.
This is a very early version of binary DMX which can be found in some of the SDK's sample TF2 animations (those exported in April 2007). It is ''not'' the same as the "real" version 2 (above).
|}
 
Known differences from 5 are:
 
* Header is <code><nowiki><!-- DMXVersion binary_v2 --></nowiki></code>
* There is no string dictionary


[[Category:File formats]]
[[Category:File formats]]

Revision as of 08:30, 6 November 2013

Version 5

class BinaryDMX_v5
{
	char* header = "<!-- dmx encoding binary 5 format %s %i -->\n";

	int		nStrings; // number of strings in StringDict
	char*	StringDict[]; // null-terminated, tightly packed

	int	nElements; // number of elements in the entire data model

	DmeHeader	ElementIndex; // the root element
	DmeBody		ElementBodies[]; // in the same order as the nested index
};

class DmeHeader
{
	int		Type; // string dictionary index
	int		Name; // string dictionary index
	char	GUID[16]; // little-endian

	DmeHeader SubElems[]; // skip elements which already have an index entry
};

class DmeBody
{
	int	nAttributes;
	DmeAttribute Attributes[];
};

class DmAttribute
{
	int		Name; // string dictionary index
	char	AttributeType; // see below
	void*	Value; // see below
};

Attribute Types

Check DmAttributeType_t in public/datamodel/dmattributetypes.h to get the index of each attribute type.

Note.pngNote:DmAttributeType_t changes over time, so make sure that you're looking at the right version! Use Alien Swarm for binary v5.

Attribute Values

Most values are stored in their native binary format (check tier0 for the layout of the fancier types). Exceptions are:

Strings
String values are stored as an int index in the string dictionary. String array values are stored inline as a null-terminated char array.
Elements
Element values are represented by an int. The value is the element's position in the element index.
  • -1 means "no value"
  • -2 followed by an ASCII GUID (yes, ASCII!) means a "stub element" which exists but was excluded from the DMX
Arrays
Arrays start with an int defining the number of items they contained and are tightly-packed.
Time
Time values are float in memory but are stored in binary DMX as (int)(this*10000).
Color
Color values are objects with four ints in memory but stored in binary DMX as char[4].

Previous versions

Version Changes
Binary_v2 Earliest known version. Header is <!-- DMXVersion binary_v2 -->\n.
1 Standard DMX header introduced: <!-- dmx encoding binary %i format %s %i -->\n.
2 String dictionary added for element types and attribute names; length and indices are short.
3 Time attribute type added.
4
  • String dictionary length is now int, even though indices are still short.
  • String values (non-array) and element names moved to string dictionary.
5
  • String dictionary indices are now int too.
  • Stub elements added.