Monster scientist (GoldSrc): Difference between revisions
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Note:Using the "Pre-Disaster" spawnflag will make this entity refuse to follow the player.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{Note|Using the "Pre-Disaster" spawnflag will make this entity refuse to follow the player.}} | {{Note|Using the "Pre-Disaster" spawnflag will make this entity refuse to follow the player.}} | ||
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== Keyvalues == | == Keyvalues == |
Revision as of 16:51, 24 October 2013
monster_scientist is a point entity available in Half-Life.
Entity description
The Black Mesa science personnel. They can follow the player and administer weak antidote for wounds. They're sometimes required in gameplay for access to otherwise restricted areas through retinal scanners.


Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
- Body ([todo internal name (i)]) <choices>
- Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description -1
Random 0
Glasses 1
Einstein 2
Luther 3
Slick
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).