Valve Developer Community talk:Sandbox: Difference between revisions

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{{otherlang2
|ru=SDK Docs:ru
|de=SDK Docs:de
|cs=SDK Docs:cs
|es=SDK Docs:es
|fr=SDK Docs:fr
|jp=SDK Docs:jp
|ko=SDK_Docs:ko
|pl=SDK Docs:pl
|sv=SDK Docs:sv
|it=SDK Docs:it
|tr=SDK Docs:tr
|zh-cn=SDK Docs:zh-cn
|zh-tw=SDK Docs:zh-tw
}}
{| class="standard-table" style="margin:auto;"
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
|-
| '''[[:Category:Modding|Modding]]'''
| Creating, organizing and releasing your Source project
|-
| '''[[:Category:Level Design|Level Design]]'''
| Maps are the 3D worlds where everything comes together
|-
| '''[[:Category:Programming|Programming]]'''
| A mod's C++ code defines the way its world and game rules behave
|-
| '''[[:Category:Modeling|Modeling]]'''
| Models are the detailed 3D objects that appear in the game world
|-
| '''[[:Category:Material System|Materials]]'''
| Textures and shaders are combined in Source to create materials
|-
| '''[[:Category:Sound System|Sounds]]'''
| Quality audio adds a fourth dimension to your world
|-
| '''[[:Category:Particle_System|Particles]]'''
| Effects like smoke, sparks, blood and fire are created with particles
|-
| '''[[:Category:Choreography|Choreography]]'''
| Direct your digital actors' performances with choreographed scenes
|-
| '''[[:Category:Source_Filmmaker|Filmmaker]]'''
| Create movies inside the Source Engine
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| Step-by-step guides on a variety of topics
|-
| '''[[:Category:Technical|Technical]]'''
| In-depth discussion of Source's features
|-
| '''[[:Category:Glossary|Glossary]]'''
| Explanations for terms you may encounter
|-
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| Useful developer tools created by the community
|}
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__

Revision as of 10:24, 25 September 2013

The Sandbox (Valve Developer Community:Sandbox) is a VDC namespace page designed for testing and experimenting with Wiki syntax. Feel free to try your skills at formatting here: click on edit, make your changes, and click 'Save page' when you are finished. Content added here will not stay permanently.

Please do not edit the "markup" text, at the top of the editing window, that reads "{{sandbox}}".


Template:Otherlang2

Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding Creating, organizing and releasing your Source project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Modeling Models are the detailed 3D objects that appear in the game world
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Filmmaker Create movies inside the Source Engine
Tutorials Step-by-step guides on a variety of topics
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools created by the community