User:Merkaba48: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
== Light colour values used in L4D2 == | == Light colour values used in L4D2 == | ||
[http://i.imgur.com/AxBmwAw.png] | |||
[[File:L4d2lights_full.png]] | [[File:L4d2lights_full.png]] | ||
== Entity counts in total L4D2 levels == | == Entity counts in total L4D2 levels == | ||
Revision as of 15:26, 28 July 2013
Light colour values used in L4D2
Entity counts in total L4D2 levels
Classname | Count |
---|---|
prop_physics | 5390 |
weapon_item_spawn | 2462 |
func_simpleladder | 1409 |
env_soundscape | 1259 |
func_brush | 1120 |
prop_dynamic | 965 |
info_particle_system | 896 |
keyframe_rope | 887 |
func_breakable | 747 |
light_spot | 719 |
light | 713 |
env_sprite | 575 |
logic_relay | 572 |
info_particle_target | 515 |
func_areaportalwindow | 497 |
move_rope | 485 |
func_areaportal | 432 |
beam_spotlight | 427 |
prop_door_rotating | 414 |
weapon_melee_spawn | 409 |
ambient_generic | 383 |
logic_case | 374 |
func_nav_attribute_region | 353 |
weapon_spawn | 327 |
weapon_first_aid_kit_spawn | 321 |
func_nav_blocker | 281 |
logic_auto | 280 |
point_template | 263 |
info_survivor_rescue | 252 |
weapon_molotov_spawn | 216 |
func_playerinfected_clip | 216 |
env_entity_maker | 215 |
weapon_pipe_bomb_spawn | 211 |
upgrade_spawn | 209 |
func_detail_blocker | 195 |
logic_timer | 188 |
infodecal | 187 |
weapon_pain_pills_spawn | 185 |
fog_volume | 182 |
info_survivor_position | 175 |
info_game_event_proxy | 150 |
prop_dynamic_override | 144 |
env_airstrike_indoors | 141 |
weapon_scavenge_item_spawn | 131 |
weapon_adrenaline_spawn | 119 |
trigger_hurt | 112 |
weapon_ammo_spawn | 106 |
prop_wall_breakable | 100 |
trigger_once | 100 |
point_spotlight | 95 |
weapon_pistol_spawn | 73 |
func_illusionary | 73 |
trigger_push | 70 |
trigger_multiple | 70 |
info_zombie_spawn | 68 |
prop_car_glass | 65 |
postprocess_controller | 65 |
info_target | 65 |
func_clip_vphysics | 61 |
color_correction | 60 |
env_fog_controller | 59 |
env_shake | 59 |
weapon_vomitjar_spawn | 56 |
phys_ragdollconstraint | 56 |
func_button | 53 |
info_gamemode | 52 |
env_fade | 49 |
func_door_rotating | 46 |
weapon_autoshotgun_spawn | 43 |
info_landmark | 38 |
weapon_defibrillator_spawn | 37 |
logic_branch | 37 |
prop_door_rotating_checkpoint | 37 |
weapon_rifle_spawn | 36 |
filter_activator_team | 36 |
info_remarkable | 34 |
info_player_start | 33 |
prop_car_alarm | 33 |
weapon_rifle_desert_spawn | 33 |
weapon_grenade_launcher_spawn | 31 |
func_block_charge | 30 |
func_door | 30 |
path_track | 29 |
func_orator | 27 |
info_changelevel | 27 |
env_wind | 27 |
logic_director_query | 26 |
info_director | 26 |
info_map_parameters | 25 |
weapon_sniper_military_spawn | 25 |
env_tonemap_controller | 24 |
point_viewcontrol_multiplayer | 24 |
worldspawn | 24 |
env_tonemap_controller_infected | 24 |
sky_camera | 24 |
light_environment | 24 |
light_directional | 24 |
env_tonemap_controller_ghost | 24 |
func_precipitation_blocker | 24 |
shadow_control | 23 |
env_fire | 21 |
weapon_upgradepack_incendiary_spawn | 20 |
weapon_hunting_rifle_spawn | 20 |
ambient_music | 20 |
point_viewcontrol_survivor | 20 |
weapon_chainsaw_spawn | 20 |
weapon_upgradepack_explosive_spawn | 20 |
phys_hinge | 19 |
weapon_shotgun_chrome_spawn | 19 |
weapon_smg_silenced_spawn | 18 |
trigger_hurt_ghost | 18 |
info_ambient_mob_start | 18 |
info_ambient_mob_end | 18 |
weapon_rifle_ak47_spawn | 16 |
prop_health_cabinet | 16 |
func_movelinear | 16 |
math_counter | 15 |
water_lod_control | 15 |
trigger_auto_crouch | 15 |
logic_script | 15 |
trigger_look | 15 |
weapon_gascan_spawn | 14 |
info_map_parameters_versus | 12 |
env_sun | 11 |
info_projecteddecal | 10 |
func_lod | 10 |
momentary_rot_button | 10 |
info_elevator_floor | 10 |
func_physbox | 9 |
weapon_pumpshotgun_spawn | 9 |
func_precipitation | 9 |
commentary_zombie_spawner | 8 |
func_rot_button | 8 |
func_breakable_surf | 8 |
point_prop_use_target | 8 |
info_goal_infected_chase | 8 |
sound_mix_layer | 8 |
env_spark | 8 |
weapon_pistol_magnum_spawn | 7 |
filter_health | 7 |
point_broadcastclientcommand | 7 |
info_ambient_mob | 7 |
func_rotating | 7 |
trigger_changelevel | 6 |
func_elevator | 6 |
weapon_shotgun_spas_spawn | 6 |
weapon_smg_spawn | 5 |
logic_choreographed_scene | 5 |
env_outtro_stats | 5 |
trigger_finale | 5 |
env_physimpact | 4 |
trigger_playermovement | 4 |
filter_activator_model | 3 |
func_tracktrain | 3 |
filter_melee_damage | 3 |
env_physexplosion | 3 |
prop_mounted_machine_gun | 3 |
filter_damage_type | 2 |
filter_activator_name | 2 |
math_remap | 2 |
logic_compare | 2 |
env_explosion | 2 |
env_microphone | 2 |
info_zombie_border | 2 |
logic_branch_listener | 2 |
point_hurt | 2 |
filter_multi | 2 |
prop_ragdoll | 2 |
trigger_active_weapon_detect | 1 |
game_scavenge_progress_display | 1 |
env_shooter | 1 |
filter_activator_class | 1 |
player_weaponstrip | 1 |
func_timescale | 1 |
env_player_blocker | 1 |
point_clientcommand | 1 |
filter_activator_infected_class | 1 |
game_gib_manager | 1 |
func_nav_connection_blocker | 1 |
phys_convert | 1 |
env_detail_controller | 1 |