Monster shocktrooper: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{HL1:OP4}} '''monster_shocktrooper''' is a point entity available in Half-Life: Opposing Force. ==Entity description== It is the Shock Tropper enemy associated with Race X...")
 
mNo edit summary
Line 3: Line 3:
==Entity description==
==Entity description==


It is the Shock Tropper enemy associated with Race X.
It is the Shock Trooper enemy associated with Race X.


{{Note|This NPC should only be placed in choke point locations or very sparingly, as these NPCs are very powerful towards the player.}}
{{Note|This NPC should only be placed in choke point locations or very sparingly, as these NPCs are very powerful towards the player.}}

Revision as of 16:33, 5 July 2013

Half-Life: Opposing Force monster_shocktrooper is a point entity available in Half-Life: Opposing Force.

Entity description

It is the Shock Trooper enemy associated with Race X.

Note.pngNote:This NPC should only be placed in choke point locations or very sparingly, as these NPCs are very powerful towards the player.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.
Squad ([todo internal name (i)]) <string>
The squad to associate this entity with.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 32 : SquadLeader
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).