Change Player Model in Third Person: Difference between revisions
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* Put a prop_physics in your map inside a [[Nodraw]] box with the model that you want to be the new Player Model (Example: models/humans/group01/male_01.mdl), this is for Precache the Model and its animations. | * Put a prop_physics in your map inside a [[Nodraw]] box with the model that you want to be the new Player Model (Example: models/humans/group01/male_01.mdl), this is for Precache the Model and its animations. | ||
* Now, add a point_clientcommand with the name "Console" inside the same box. | * Now, add a point_clientcommand with the name "Console" inside the same box. | ||
* Finally add a "logic_auto" inside the same box, and create | * Finally add a "logic_auto" inside the same box, and create an Output with the following: | ||
"My Output Named" - OnMapSpawn | "My Output Named" - OnMapSpawn |
Revision as of 11:29, 5 July 2013
Template:Otherlang2 For change the Player Model in Third Person you will need to do the follow:
- Put a prop_physics in your map inside a Nodraw box with the model that you want to be the new Player Model (Example: models/humans/group01/male_01.mdl), this is for Precache the Model and its animations.
- Now, add a point_clientcommand with the name "Console" inside the same box.
- Finally add a "logic_auto" inside the same box, and create an Output with the following:
"My Output Named" - OnMapSpawn
"Target Entities Named" - console
"Via this Input" - Command
"With a parameter override of" - setmodel <Your Model Dir without "models/" and ".mdl" at the end> (Example: setmodel humans/group01/male_01)
And That's it!
For fix the player Animations you'll need to follow this tutorial: Fixing the player animation state (Single Player)