QRAD: Difference between revisions
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'''Quake Radiosity''', often just shorted to '''QRAD''', was one of the sets of tools originally shipped with the Half-Life mod tools that compiled radiosity and lightmap data into a map. | '''Quake Radiosity''', often just shorted to '''QRAD''', was one of the sets of tools originally shipped with the Half-Life mod tools that compiled radiosity and lightmap data into a map. | ||
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that multiple light_environments were required for lighting an outdoor area. | This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that multiple light_environments were required for lighting an outdoor area which was not normal. | ||
[[Category:Half-Life]] | [[Category:Half-Life]] |
Revision as of 04:58, 5 July 2013
Quake Radiosity, often just shorted to QRAD, was one of the sets of tools originally shipped with the Half-Life mod tools that compiled radiosity and lightmap data into a map.
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map twice resulting in longer compile times. He also found that multiple light_environments were required for lighting an outdoor area which was not normal.