Env cascade light: Difference between revisions

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(Finally created a page for env_cascade lighting. Didn't exist to my surprise. Change significantly as I don't know the templates at all. Thanks)
 
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env_cascade_lighting is a point entity available in Counter-Strike: Global Offensive. It cast extremely accurate shadows and precisely casts shadows from transparant materials and geometry onto lightmapped materials. it is different from static prop shadows which only cast shadows that originate from the collisionmodel rather than the entire root model.
'''env_cascade'''_lighting is a point entity available in Counter-Strike: Global Offensive. It cast extremely accurate shadows and precisely casts shadows from transparant materials and geometry onto lightmapped materials. it is different from static prop shadows which only cast shadows that originate from the collisionmodel rather than the entire root model.


HDR must be enabled to activate cascade lighting.
HDR must be enabled to activate cascade lighting.

Revision as of 12:52, 1 April 2013

env_cascade_lighting is a point entity available in Counter-Strike: Global Offensive. It cast extremely accurate shadows and precisely casts shadows from transparant materials and geometry onto lightmapped materials. it is different from static prop shadows which only cast shadows that originate from the collisionmodel rather than the entire root model.

HDR must be enabled to activate cascade lighting.