Talk:Npc manhack: Difference between revisions

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It seems like while you are in "notarget" mode and that you grab a manhack, the other manhacks around will try to hurt you, if you release the grabbed manhack, the others will stop chasing you. -- Maybe danger sounds are for something? --[[User:Po0kA|Po0kA]] 16:40, 21 Feb 2011 (PDT)
It seems like while you are in "notarget" mode and that you grab a manhack, the other manhacks around will try to hurt you, if you release the grabbed manhack, the others will stop chasing you. -- Maybe danger sounds are for something? --[[User:Po0kA|Po0kA]] 16:40, 21 Feb 2011 (PDT)
== Player Tracking ==
I followed a tutorial on how to make these track the player through aiscripted_schedules, but they just flew up and exploded. Do they not like being told to track players using this entity? --[[User:SpaceGlitchUK|SpaceGlitchUK]] 11:25, 24 March 2013 (PDT)

Latest revision as of 11:25, 24 March 2013

I'm not sure, but the Combine soldiers seems to refer to them as "viscerators", so "manhacks" might just be a rebel nickname for them. I'm not sure though. "Viscerators" might refer to something else. --Andreasen 20:08, 16 Apr 2006 (PDT)

sk_manhack_v2 doesn't seem to be used in the code --dutchmega 12:44, 30 Sep 2006 (PDT)

I think it should still be listed, so readers will know that it's not used, so they don't have to worry about it. --Andreasen 02:48, 2 Oct 2006 (PDT)

It seems like while you are in "notarget" mode and that you grab a manhack, the other manhacks around will try to hurt you, if you release the grabbed manhack, the others will stop chasing you. -- Maybe danger sounds are for something? --Po0kA 16:40, 21 Feb 2011 (PDT)

Player Tracking

I followed a tutorial on how to make these track the player through aiscripted_schedules, but they just flew up and exploded. Do they not like being told to track players using this entity? --SpaceGlitchUK 11:25, 24 March 2013 (PDT)