Talk:Emancipation Grid: Difference between revisions
(Created page with "This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they de...") |
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This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --[[User:Anotheruser67|Anotheruser67]] 00:23, 4 March 2012 (PST) | This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --[[User:Anotheruser67|Anotheruser67]] 00:23, 4 March 2012 (PST) | ||
== Texture scale == | |||
I've been following the tutorial to create emancipation grids but somehow couldn't get the fizzler texture right. I just noticed that the right setting for the texture scale is 0.125 instead of 0.13 even though the 0.125 will be 'changed' to 0.13 in the face edit sheet. I think this should be amended because the edges of the fizzler will not display correctly scaled to 0.13. |
Revision as of 00:11, 19 January 2013
This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --Anotheruser67 00:23, 4 March 2012 (PST)
Texture scale
I've been following the tutorial to create emancipation grids but somehow couldn't get the fizzler texture right. I just noticed that the right setting for the texture scale is 0.125 instead of 0.13 even though the 0.125 will be 'changed' to 0.13 in the face edit sheet. I think this should be amended because the edges of the fizzler will not display correctly scaled to 0.13.