Talk:Emancipation Grid: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they de...")
 
m (→‎Texture scale: new section)
Line 1: Line 1:
This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --[[User:Anotheruser67|Anotheruser67]] 00:23, 4 March 2012 (PST)
This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --[[User:Anotheruser67|Anotheruser67]] 00:23, 4 March 2012 (PST)
== Texture scale ==
I've been following the tutorial to create emancipation grids but somehow couldn't get the fizzler texture right. I just noticed that the right setting for the texture scale is 0.125 instead of 0.13 even though the 0.125 will be 'changed' to 0.13 in the face edit sheet. I think this should be amended because the edges of the fizzler will not display correctly scaled to 0.13.

Revision as of 00:11, 19 January 2013

This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --Anotheruser67 00:23, 4 March 2012 (PST)

Texture scale

I've been following the tutorial to create emancipation grids but somehow couldn't get the fizzler texture right. I just noticed that the right setting for the texture scale is 0.125 instead of 0.13 even though the 0.125 will be 'changed' to 0.13 in the face edit sheet. I think this should be amended because the edges of the fizzler will not display correctly scaled to 0.13.