SFM/Ambient Occlusion: Difference between revisions
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- | == What Ambient Occlusion Does == | ||
== Enabling Ambient Occlusion == | |||
Enabling Ambient Occlusion is as easy as right-clicking the viewport and heading to your render settings. In the dialog box for your render settings, check the box adjacent from the Ambient Occlusion setting which reads "enable". Make sure that the drop-down menu next to the AO setting reads "AO Only" and not "Outline(link) Only" or "AO & Outline" '''(edit for proof, add pictures)'''. | |||
{{Note|If there's ugly black speckles frequenting the scene upon enabling AO, that is usually normal. All this means is that you are not looking through your scene camera with at least 32 samples of [[SFM/Progressive refinement|depth of field]] rendered in the [[SFM/The viewport|viewport]] (you must be in the [[SFM/The Clip Editor|Clip Editor]]).}} | |||
-Comparison picture: | |||
'''No DoF''' versus '''DoF at varying sample rates''' | |||
{{shortpagetitle}} | {{shortpagetitle}} | ||
[[Category:Source Filmmaker]] | [[Category:Source Filmmaker]] |
Revision as of 08:46, 16 August 2012
What Ambient Occlusion Does
Enabling Ambient Occlusion
Enabling Ambient Occlusion is as easy as right-clicking the viewport and heading to your render settings. In the dialog box for your render settings, check the box adjacent from the Ambient Occlusion setting which reads "enable". Make sure that the drop-down menu next to the AO setting reads "AO Only" and not "Outline(link) Only" or "AO & Outline" (edit for proof, add pictures).

-Comparison picture: No DoF versus DoF at varying sample rates