Particle scalar field: Difference between revisions
		
		
		
		
		
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 (Created page with "Particle systems have a number of properties that they can access, such as their alpha, position, color, etc.  Some of these are Scalars, which are a single number.  Some are vec...")  | 
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Particle Scalar Fields refer to all memory types which are Scalars, having a single number.  | Particle Scalar Fields refer to all memory types which are Scalars, having a single number.  | ||
These include :  | These include :  | ||
Life Duration  | |||
Radius  | :Life Duration  | ||
Roll  | |||
Roll Speed  | :Radius  | ||
Alpha  | |||
Creation Time  | :Roll  | ||
Sequence Number  | |||
Second Sequence Number / Alpha Window Threshold  | :Roll Speed  | ||
Trail Length  | |||
Particle ID  | :Alpha  | ||
Yaw  | |||
Hitbox Index  | :Creation Time  | ||
Alpha Alternate  | |||
Scratch Float  | :Sequence Number  | ||
Pitch  | |||
Glow RGB  | :Second Sequence Number / Alpha Window Threshold  | ||
Glow Alpha  | |||
:Trail Length  | |||
:Particle ID  | |||
:Yaw  | |||
:Hitbox Index  | |||
:Alpha Alternate  | |||
:Scratch Float  | |||
:Pitch  | |||
:Glow RGB  | |||
:Glow Alpha  | |||
Not all of these are user editable, such as Particle ID.  | Not all of these are user editable, such as Particle ID.  | ||
Revision as of 16:47, 31 July 2012
Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. Some of these are Scalars, which are a single number. Some are vectors, which is a group of three numbers.
Particle Scalar Fields refer to all memory types which are Scalars, having a single number.
These include :
- Life Duration
 
- Radius
 
- Roll
 
- Roll Speed
 
- Alpha
 
- Creation Time
 
- Sequence Number
 
- Second Sequence Number / Alpha Window Threshold
 
- Trail Length
 
- Particle ID
 
- Yaw
 
- Hitbox Index
 
- Alpha Alternate
 
- Scratch Float
 
- Pitch
 
- Glow RGB
 
- Glow Alpha
 
Not all of these are user editable, such as Particle ID.