Particle scalar field: Difference between revisions
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(Created page with "Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. Some of these are Scalars, which are a single number. Some are vec...") |
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Particle Scalar Fields refer to all memory types which are Scalars, having a single number. | Particle Scalar Fields refer to all memory types which are Scalars, having a single number. | ||
These include : | These include : | ||
Life Duration | |||
Radius | :Life Duration | ||
Roll | |||
Roll Speed | :Radius | ||
Alpha | |||
Creation Time | :Roll | ||
Sequence Number | |||
Second Sequence Number / Alpha Window Threshold | :Roll Speed | ||
Trail Length | |||
Particle ID | :Alpha | ||
Yaw | |||
Hitbox Index | :Creation Time | ||
Alpha Alternate | |||
Scratch Float | :Sequence Number | ||
Pitch | |||
Glow RGB | :Second Sequence Number / Alpha Window Threshold | ||
Glow Alpha | |||
:Trail Length | |||
:Particle ID | |||
:Yaw | |||
:Hitbox Index | |||
:Alpha Alternate | |||
:Scratch Float | |||
:Pitch | |||
:Glow RGB | |||
:Glow Alpha | |||
Not all of these are user editable, such as Particle ID. | Not all of these are user editable, such as Particle ID. |
Revision as of 17:47, 31 July 2012
Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. Some of these are Scalars, which are a single number. Some are vectors, which is a group of three numbers.
Particle Scalar Fields refer to all memory types which are Scalars, having a single number.
These include :
- Life Duration
- Radius
- Roll
- Roll Speed
- Alpha
- Creation Time
- Sequence Number
- Second Sequence Number / Alpha Window Threshold
- Trail Length
- Particle ID
- Yaw
- Hitbox Index
- Alpha Alternate
- Scratch Float
- Pitch
- Glow RGB
- Glow Alpha
Not all of these are user editable, such as Particle ID.