Talk:Func illusionary: Difference between revisions
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Ghost Zero (talk | contribs) (New page: == Re-Added in Left 4 Dead == This brush entity was re-added in Left 4 Dead for things such as infected barriers. Just wanted to say that once the Authoring Tools is out this should be u...) |
(→Legacy support, yet used in Episode Two?: new section) |
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This brush entity was re-added in Left 4 Dead for things such as infected barriers. Just wanted to say that once the Authoring Tools is out this should be updated. | This brush entity was re-added in Left 4 Dead for things such as infected barriers. Just wanted to say that once the Authoring Tools is out this should be updated. | ||
== Legacy support, yet used in Episode Two? == | |||
I'm not sure I understand why it was still being used in Episode Two. Old habits, maybe? I found several instances where the func_illusionary was used to create ambient light inside buildings. —[[User:Mattshu|Mattshu]] 00:09, 27 July 2012 (PDT) |
Revision as of 00:09, 27 July 2012
Re-Added in Left 4 Dead
This brush entity was re-added in Left 4 Dead for things such as infected barriers. Just wanted to say that once the Authoring Tools is out this should be updated.
Legacy support, yet used in Episode Two?
I'm not sure I understand why it was still being used in Episode Two. Old habits, maybe? I found several instances where the func_illusionary was used to create ambient light inside buildings. —Mattshu 00:09, 27 July 2012 (PDT)