SFM/Progressive refinement: Difference between revisions
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Progressive refinement is a rendering technique that creates motion blur, depth of field, and soft shadows by blending together slightly different versions of a frame many times. The more versions that are blended together, the higher the quality, but the longer the movie takes to render. | Progressive refinement is a rendering technique that creates motion blur, depth of field, and soft shadows by blending together slightly different versions of a frame many times. The more versions that are blended together, the higher the quality, but the longer the movie takes to render. | ||
{{Note|Progressive refinement is | {{Note|Progressive refinement is disabled when using the Motion Editor, Graph Editor, and the work camera. You won't see progressive refinement when playing back a scene. To view a frame with progressive refinement, ensure your viewport is set to your scene camera, you're in the clip editor, and you've paused playback.}} | ||
== Sample Settings == | == Sample Settings == |
Revision as of 09:16, 17 July 2012
Overview
In the SFM, a single frame is not a still image; it's 1/24 of a second (assuming you're working in 24 frames per second). This means that any object in motion in the frame is in a slightly different position at the end of the frame than it was at the beginning. That motion data is stored in your session.
Progressive refinement is a rendering technique that creates motion blur, depth of field, and soft shadows by blending together slightly different versions of a frame many times. The more versions that are blended together, the higher the quality, but the longer the movie takes to render.

Sample Settings
Currently, the amount of samples you can utilize towards motion blur and depth of field are as follows:
Depth of Field: 8, 16, 32, 64, 128, 256, 512, 1024
Motion Blur: 8, 16, 32, 64, 128, 256, 512
