Talk:Npc advisor: Difference between revisions

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I've been trying for the last few days to get the AI to actually function, but the Advisor doesn't seem to have any interest in fighting. Any suggestions to get this thing to work? [[User:Sven|Sven]] 18:45, 11 July 2012 (PDT)
I've been trying for the last few days to get the AI to actually function, but the Advisor doesn't seem to have any interest in fighting. Any suggestions to get this thing to work? [[User:Sven|Sven]] 18:45, 11 July 2012 (PDT)
:That may be because the Advisors are only puppet NPCs controlled by scripts. So far the Episodes only featured Advisors in cinematic events, like the scene inside the Citadel with Alyx and Gordon in Episode 1 and the barn scene in Episode 2. We'll just have to see what else they can bring to the table in Half-Life 3/Ricochet 2 ;)—[[User:Mattshu|Mattshu]] 23:15, 11 July 2012 (PDT)

Revision as of 23:15, 11 July 2012

This ought to get updated — there's a lot more detailed in the Episode 2 engine. (Making note of this for future reference, partially my own.) —Yar Kramer 01:55, 25 September 2010 (UTC)

Done some --Welsh Mullet 09:47, 29 September 2010 (UTC)

Non-functional AI?

I've been trying for the last few days to get the AI to actually function, but the Advisor doesn't seem to have any interest in fighting. Any suggestions to get this thing to work? Sven 18:45, 11 July 2012 (PDT)

That may be because the Advisors are only puppet NPCs controlled by scripts. So far the Episodes only featured Advisors in cinematic events, like the scene inside the Citadel with Alyx and Gordon in Episode 1 and the barn scene in Episode 2. We'll just have to see what else they can bring to the table in Half-Life 3/Ricochet 2 ;)—Mattshu 23:15, 11 July 2012 (PDT)