SFM/UI overview: Difference between revisions

From Valve Developer Community
< SFM
Jump to navigation Jump to search
m (1 revision: uploaded first version of SFM documentation)
No edit summary
Line 6: Line 6:
# [[SFM/The timeline|The timeline]]
# [[SFM/The timeline|The timeline]]
You can right-click in various areas of the UI, including the Animation Set Editor, the viewport, and the various timeline modes, to get context (shortcut) menus specific to those areas.
You can right-click in various areas of the UI, including the Animation Set Editor, the viewport, and the various timeline modes, to get context (shortcut) menus specific to those areas.
{{Warning|The context menus in some areas allow you to open the [[SFM/Working with the Element Viewer|the Element Viewer]], which is a very powerful interface into the SFM that allows the customization of anything, but has very few safeguards.  If you use it incorrectly, you can irretrievably corrupt your scene and crash the SFM.  It's a good idea to stay out of it until you are sure you understand what you're doing.  Here be dragons.}}
{{Warning|The context menus in some areas allow you to open the [[SFM/Working with the Element Viewer|Element Viewer]], which is a very powerful interface into the SFM that allows the customization of anything, but has very few safeguards.  If you use it incorrectly, you can irretrievably corrupt your scene and crash the SFM.  It's a good idea to stay out of it until you are sure you understand what you're doing.  Here be dragons.}}


== See also ==
== See also ==

Revision as of 10:39, 29 June 2012

Areas of the SFM

The UI contains three major areas:

  1. The Animation Set Editor
  2. The viewport
  3. The timeline

You can right-click in various areas of the UI, including the Animation Set Editor, the viewport, and the various timeline modes, to get context (shortcut) menus specific to those areas.

Warning.pngWarning:The context menus in some areas allow you to open the Element Viewer, which is a very powerful interface into the SFM that allows the customization of anything, but has very few safeguards. If you use it incorrectly, you can irretrievably corrupt your scene and crash the SFM. It's a good idea to stay out of it until you are sure you understand what you're doing. Here be dragons.

See also