Dark Messiah: Single-Player Level Creation/SourceSDK: Difference between revisions
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Revision as of 10:47, 5 June 2012

Setting up the SDK for Dark Messiah of Might and Magic
Requirements
- Dark Messiah of Might and Magic Single-Player SDK ( Found at: http://www.hammer-tutorial.com/data/files/tools/mm_sdk_sp.7z )
- GCFScape
- 7-Zip ( Found at: http://www.7-zip.org/ )
Introduction
This tutorial will show you how to setup the Source SDK (Source Engine 2009 version) so that you can create/edit Dark Messiah Singleplayer maps.
Throughout this tutorial %USERNAME% should be replaced with your username, %STEAM% should be replaced by the directory Steam is installed to (I.E C:\Program Files\Steam\), and %DMSDK% should be replaced with %STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK.
Installing the SDK
- Extract the two GCF files from mm_sdk_sp.7z.
- Create a folder in %STEAM%\SteamApps\%USERNAME%\ called Might and Magic Dark Messiah SDK. This is where we will be placing our files.
- Open dark messiah single player sdkcontent.gcf and extract its contents to %DMSDK%.
- Open dark messiah single player sdkbase.gcf and extract both the bin and mm folders to %DMSDK%.
Extracting the Dark Messiah GCF's
Now you need to extract the contents of the following Dark Messiah GCF's (Game Cache Files) into %DMSDK% because the compiler tools cannot access the .GCF files:
- %STEAM%\SteamApps\mm_materials_a_pub.gcf
- %STEAM%\SteamApps\mm_materials_b_pub.gcf
- %STEAM%\SteamApps\mm_materials_c_pub.gcf
- %STEAM%\SteamApps\mm_models_pub.gcf
Next open %STEAM%\SteamApps\mm_engine_pub.gcf and extract the following files to %DMSDK%\mm\scripts\ folder:
- mm\scripts\surfaceproperties.txt
- mm\scripts\surfaceproperties_arkane.txt
- mm\scripts\surfaceproperties_manifest.txt
Extracting SDK Shaders + Resources
The shaders found in Dark Messiah do not work with the latest versions of Hammer, as such they need to be replaced. Hammers model browser will not work without the resource folder either.
- Open %STEAM%\SteamApps\source 2007 binaries.gcf
- Extract the hl2\shaders folder to %DMSDK%\mm\
- Extract the platform\Resource folder to %DMSDK%\mm\
Extracting SDK Materials
Dark Messiah is missing a material that hammer needs.
- Open %STEAM%\SteamApps\source 2007 shared materials.gcf
- Extract hl2\materials\Editor\flatnocull.vmt into %DMSDK%\mm\materials\Editor\
Dark Messiah Single Player Bin Folder
- Copy the files in the %STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player\bin\ to %DMSDK%\bin\
GameInfo.txt
Next create a txt file called gameinfo.txt in your %DMSDK%\mm\ folder with the following contents:
"GameInfo" { game "Might and Magic Dark Messiah SDK" title "Dark Messiah SDK" type singleplayer_only FileSystem { ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SteamAppId 2100 // This will mount all the GCFs we need (240=CS:S, 220=HL2). SearchPaths { Game |gameinfo_path|. Game mm } } }
Configuring the Source SDK
- Run the Source SDK from Steam and select Source Engine 2009 as the Engine Version. This will create a GameConfig.txt if it doesn't already exist.
- Close the Source SDK
- Open %STEAM%\SteamApps\%USERNAME%\sourcesdk\bin\source2009\bin\GameConfig.txt and add the following into the Games section:
"Dark Messiah" { "GameDir" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\mm" "hammer" { "GameData0" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\bin\base.fgd" "GameData1" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\bin\halflife2.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "%STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player\mm.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\bin\vbsp.exe" "Vis" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\bin\vvis.exe" "Light" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\bin\vrad.exe" "GameExeDir" "%STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player" "MapDir" "%STEAM%\SteamApps\%USERNAME%\Might and Magic Dark Messiah SDK\mm_content\mapsrc" "BSPDir" "%STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player\mm\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Using the editor for map creation
- Run the Source SDK from Steam
- Select Source Engine 2009 as the Engine Version and Dark Messiah as the Current Game
- Double Click on Hammer Editor
Playing Your Maps
To play a map you must enable the developer console:
- Open Steam
- Right click on Dark Messiah Might and Magic Singleplayer
- Click on 'Properties'
- Click on 'Set Launch Options...'
- Enter
-console
- Start the game
- Access the console by pressing '~', and type:
map <mapname>
Example:map sp_tutorialmap
Known Bugs and Issues
Models
The following models crash hammer:
- props\doll\cr_wickerdoll.mdl
- props\doll\cr_wickerdoll_stoned.mdl