Tf weapon bat wood: Difference between revisions

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{{tf2 point|tf_projectile_stun_ball}}
{{tf2 point|tf_projectile_stun_ball}}


tf_weapon_bat_wood is the scout's melee weapon more known as the [http://wiki.teamfortress.com/wiki/Sandman Sandman]. The primary fire does a regular hit while it's secondary fire shoots a [https://developer.valvesoftware.com/wiki/Tf_projectile_stun_ball ball that stuns based on how far it went]. The weapon, if spawned by "ent_create tf_weapon_bat_wood", appears invisible.
tf_weapon_bat_wood is the [http://wiki.teamfortress.com/wiki/Scout scout's] melee weapon more known as the [http://wiki.teamfortress.com/wiki/Sandman Sandman]. The primary fire does a regular hit while it's secondary fire shoots a [https://developer.valvesoftware.com/wiki/Tf_projectile_stun_ball ball that stuns based on how far it went]. The weapon, if spawned by "ent_create tf_weapon_bat_wood", appears invisible.


==Keyvalues==
==Keyvalues==

Revision as of 19:47, 24 April 2012

Team Fortress 2 tf_projectile_stun_ball is a point entity available in Team Fortress 2 Team Fortress 2.

tf_weapon_bat_wood is the scout's melee weapon more known as the Sandman. The primary fire does a regular hit while it's secondary fire shoots a ball that stuns based on how far it went. The weapon, if spawned by "ent_create tf_weapon_bat_wood", appears invisible.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs